Guide to interlocking original OLN objects

Discussion in 'Halo and Forge Discussion' started by Vincent Torre, Jun 16, 2009.

  1. Vincent Torre

    Vincent Torre Ancient
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    I've been seeing a lot of confusion lately so hopefully this clears up some of the questions. I used all the original objects in my map here's what you need to know.

    1) When you set an original piece to not spawn at start, at the start of a new round you will see a 'ghost' of the old piece. It will take ~30 seconds for this piece to despawn after the start of the round. More if you're looking at it or in the general area. Also if you're despawning a lot of objects (especially original objects) it can take up to a minute for everything to despawn.

    2) When you set an original piece to not spawn at start and then you move it, at the start of the next round it will appear to be back at it's original position, and it will also appear there when it respawns after the timer. This is fixed by either saving and quitting or setting the piece to spawn at start and starting a new round. You will then see it in it's correct position. However, Saving and quiting is the only way to get it to show up in it's new position when set to not spawn at start.

    3) There are some claims that the original pieces are bigger, but I haven't found that to be true. Just something to be aware of because I can't confirm/deny it. Try to not use original/unoriginal piece floor transitions.

    Here's my tips:

    -Avoid using original pieces at the start, once you set the new piece where you want it and are satisfied you're done interlocking it, replace it with an original piece
    - Set a new light orb or something to not spawn until 30 seconds near the spawns, just wait till it appears then start forging.
    -Don't set too many to not spawn at once or else you're in for a wait
    -Try to avoid hitting the (budget glitched) object limit, can cause issues on split screen
     
  2. Mischgasm

    Mischgasm Ancient
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    I demand a forging 101 on this. Was really useful.
     
  3. SmokinWaffle

    SmokinWaffle Ancient
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    Agreed.
     
  4. Ladnil

    Ladnil Ancient
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    You could also just not use the original OLN immovable objects at all. If you use only the weapons, objectives, and spawn points from an OLN canvas, you will not hit the OLN before you run out of $. You even have some breathing room still in case you delete something.
     
  5. Mischgasm

    Mischgasm Ancient
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    Unless, of course you budget glitch it.
     
  6. Vincent Torre

    Vincent Torre Ancient
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    This guide is assuming you're using a budget glitched canvas and want to get all 640 objects out of sandbox.

    Also people have claimed it's possible to hit the item limit even while using the spawns and objectives.
     
    #6 Vincent Torre, Jun 16, 2009
    Last edited: Jun 16, 2009
  7. Ladnil

    Ladnil Ancient
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    Oh right, I always forget the budget glitch since I've never used it. My bad.
     
  8. Duckyz

    Duckyz Ancient
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    wow great guide this should be in 101

    and the onl just lets you hit the budget before the item limit
     
  9. Silver0range

    Silver0range Ancient
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    Don't go against what Bungie said; EVERY object on the original sandbox canvas is part of the OLN (I and others have done extensive testing on this) and because of this, every competitive map should be able to at least minorly support all gametypes. The farces about objectives or certain parts of the scenery being in the OLN were either not done well enough or just misunderstood by most. Everyone should probably do their own testing about this, it's not hard to spawn 320 items on an OLN canvas and then delete some stuff.
     
  10. jacster9

    jacster9 Ancient
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    thanks for making the guide
     
  11. MousseMooseROCKS

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    Thank you SOOOOO much. There are 3 spawn points I'm trying to delete on Sandbox, but I would ALWAYS delete the wall below it. THis should fix that.
     
  12. Silver0range

    Silver0range Ancient
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    So, I think one of the main points you're getting at here is that you cannot interlock an object into an original object; only the other way around? Whenever I put something to spawn at start: no and it's original, it returns to wherever it was saved last and i can't pick it up anymore. Thus, I can only interlock the original objects last.
     
  13. Vincent Torre

    Vincent Torre Ancient
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    Original pieces interlock like normal. Just wait the 30 seconds and fix the respawn timers after you move them.
     
  14. Chrysis X

    Chrysis X Ancient
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    I seem to be having trouble with something though. Assuming I understood your guide correctly, if I set an original item (on Sandbox for example) to not spawn at start, with a 180 second respawn time; once I start a new round, a ghost of the object will appear, before disappearing after ~30 seconds or so?

    I got the ghost object to appear, but it doesn't ever disappear or anything, not even after 3 minutes. Nor can I select/delete it at all, even if I start a new round or save and quit.

    I'm assuming I must have done something wrong or misread your guide, is this supposed to happen?

    EDIT: Nevermind, it seems this only happens if the objects are not moved from the default positions (was working on default Sandbox at the time, as I can't seem to download any OLN maps -or any maps for that matter- on Bungie.net right now). I moved it then set to not spawn at start, and everything works as you said, thanks for the guide!
     
    #14 Chrysis X, Jun 29, 2009
    Last edited: Jun 29, 2009
  15. Mander

    Mander YOU WOKE THE DRAGON
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    Hey MickRaider, here are some more useful tips that I found for interlocking default items (you may want to include this in your post):

    When setting a default item to not spawn at start one of three things will happen (The following is ranked in order of how common they occur, #1 being the most common):

    1) When you start a new round the object will still be there but you will be unable to access it's options (no green hand). After about 30 seconds it will disappear and then reappear whenever it hits the spawn time you set it to (so if you set it to not spawn for 60 seconds then it will spawn approximately 30 seconds after disappearing, so you may want to increase the spawn time in order to give yourself more time to interlock). However, you may find that sometimes it'll take longer to disappear or won't disappear at all. To avoid this I have found a few helpful techniques-
    -Don't look at the object, go somewhere else on the map and wait for it to disappear, checking on it every so often.
    -Huck a grenade or two at the object before you leave it alone, for some reason this helps make it disappear.

    When the object reappears you'll beable to access its options and have it spawn at the start of the next round.

    2) The object will not be there at the start of the new round, but it will not reappear after it's spawn time runs out. This is actually quite handy as it gives you all the time you need to interlock, and once you're done and want the object to appear again all you have to do is find it's little white cone forge marker (it'll still be showing when in moniter mode). After the object's spawn time runs out this marker will become accessable. You can press x on it to access the object's options and set it to spawn at the start of the next round. Next round it will spawn normally.

    Here's an example if you're still confused:
    I set a default ramp to not spawn for 60 seconds, then start a new round. Next round it is not there and I place the object that I wish to interlock. Then after 60 second the ramp will still not have spawned but I can now click on it's little white cone and set it to spawn at start (for the first 60 seconds you can see the white cone but not click on it). I then start a new round and Ta-Da!- The 2 objects are interlocked!

    3)When you start a new round, the default object has not only refused to dissappear but it's also returned to the position it was in before you last moved it. Do not worry, and don't try to move it back. It is not permanent and I'll tell you a way to easily get it back to where it belongs, but first I'll tell you it's properties. This object will behave the same way case #1 does- it's options wont' be accessable, it'll disappear after about 30 seconds, and you can help it by hucking grenades at it then leaving it alone. Once the object reaches its spawn time it's options will become accessable, but it will remain in the same position. All you have to do is set it to spawn at start then start a new round. Next round it will be back in it's proper position and will behave normally.


    And here's one more glitch that I found with Sandbox items- but thankfully it only applies when you're making a co-op map.
    Sometimes you'll find that once you load up a friends map, when you set some of their objects to not spawn at start and then start a new round, they will not only still be there, but still have their options accessable too. This only happens to some objects not all (it might only be default ones, but I don't know for sure). These objects just simply refuse to dissappear and so far I have not found anyway around it besides giving it back to your friend who will still beable to make it dissappear.

    It seems that theses objects which refuse to disappear gain a memory for the person that placed them, and only he/she can get them to dissappear.

    So here's an example as I know this is pretty confusing:

    Say you decide to build a co-op map with a friend. He builds his section then sends it to you. You build your section but notice a flaw in his section. You set his object to not spawn at start so you can fix the interlocking but when you start a new round it's still there, and behaves exactly like any object that is set to spawn at start except that when you access its options, it still says that its still not set to spawn at start. You can't find any way to make it dissappear so you send it back to your friend, saying that the map is screwed. Your friend (who originally placed the object) finds that he can still make it disappear. So he fixes the part but notices a flaw in your section and can't get the object that you placed to dissappear. Now he'll have to send the map back to you to fix it. And so on and so forth.

    And so there you have it- my step by step guide for interlocking default items.
     
    #15 Mander, Jun 29, 2009
    Last edited: Jun 29, 2009

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