Damn shinonuma is a hugeass map. good luck and cant wait for the map. btw i agree w/ masterdebayter use main level w/ blcoked lazers, that the biggest you can get bro.
i have started mine today and it is fairly easy. I tried merging everything and it just didnt work. so i made the whole building that you start in with very few merges. and i know, merging looks better, and im all for that but i made sure everything is lined up. the problem i am having though is that(by the way i know how to make a working mystery box) but it requires a grav lift. and so do all the doors that eventually open. ex. doctors q, comm room, storage, fishing h, the warning room, and the stairs. they all require grav lifts to open but sandbox only has 4 grav lifts. so thats wat stumped me sp far. but the map os looking good.
Use manconnons, its much easier and there are 8 of them. All you need to do is touch them to get them to open! :squirrel_rocking: Best of luck to everyone making shi no numa maps right now. Can't wait to see them and I hope they turn out better than mine did. verload:
Hey Darksoullll, If you want, I've managed to design (what I think would be) a working and efficient random box on Sandbox. I can say that it works the same way as MasterDebayter's, except that you might have to use one or two pistol shots instead of a melee (to blow up the fusion coil without hurting yourself). If you're interested, just PM me over forgehub and I'll show you my design. If you don't need any help with this, I guess that I could try a remake of my own.................
Hey hey, shhhh Don't tell anyone my secret! Aaaaanyways, as said before, a Mancannon would make a great zipline, and I think to make it Aesthetically pleasing, having a dip in the 'swamp' and putting in shield doors for 'water'. Set it so that the zombies spawn in 15 second waves, so they all rush the humans instead of one at a time.