pulpitum v6 pulpitum is a symmetrical map that works good with ffa and team games. map: as mentioned above it's symmetrical. it is build around a square middle and has 4 ways to 1st floor and 3 to the top floor i tested it with ffa slayer ffa king of the hill and neutral assault. all of the games were alot of fun but playing with 12 players got a litlle busy. so i recommend not playing with over 10 people weapon list: 1x sword - 120 s respawn time 4x br 2x carbine 4x plasma rifle 2x smg 4x plasma nade 2x frag 2x regen 1x os - 180 s respawn time pics: [/URL] overview [/URL] red base (bleu base is exactly the same) [/URL] red base again: farest way is to middle other way is to man cannon [/URL] sword room [/URL] grav lift on top of bleu light to generate some kind of mysterious effect [/URL] top level with os [/URL] man cannon that blows you to top level (in download its interlocked with the barrier infront) [/URL] elbow leading from base to center an a way to second layer. also see my base marker vid: YouTube - halo 3 map: pulpitum v5 download here:link
This map looks interesting, but the first 7 pics are all the same and the last one doesn't help much. Please fix the pics or add more.
looks like a fun map. i like your interlocked objects and the middle with the os loos great too. you have a nice layout out and i see that you got some good ideas. maybe that sword spawns a little bit to fast,i think a spawn of 180 sec would be better, but overall good map.
I really like the center piece. it looks well forged and neatly interlocked. As far as the rest of the map goes, it looks ok but could do with more improvement as some parts look a little sloppy. I would also strongly suggest taking photos of the map in custom games and not in forge so that you do not get the squares.
When are you testing the newest version with the mancannon changes and stuff? I would like to be in the test as I have already provided budgeting tips and stuff, I would like to help wit the gameplay if it needs any.