Sandbox Warehouse v2

Discussion in 'Halo 3 Casual Maps' started by WhyHelloThere, Jun 26, 2009.

  1. WhyHelloThere

    WhyHelloThere Ancient
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    Warehouse v2
    Players: 8-10
    Supported Gametypes: King of the Hill

    This is the second version of my previous map Warehouse... Obviously. Anyways Warehouse v2 is a small symmetrical map made in the Crypt of Sandbox. It is fully enclosed and you cannot get out of the map. Warehouse v2 is made for King of the Hill only. It plays best with 8 - 10 people and is made for just having fun. There are 7 hills that change in somewhat random order.

    Changes from version 1:
    Made a seperate side for blue and red teams
    Made the walls higher to prevent escaping the map
    Added aesthetics.


    Pictures

    This is the original Warehouse

    [​IMG][/URL]​

    Warehouse v2 Overview

    [​IMG][/URL]​

    Overview 2

    [​IMG][/URL]​

    I would have action shots but my Xbox is retarded and doesn't remember any of my recent films in Theater


    Thank you!
     
  2. Dreaddraco2

    Dreaddraco2 Ancient
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    Maybe you need more slots on halo 3, you can only have 100 custom content items (non screenies, you get 100 seperate screenshots)
     
  3. The Stickmen

    The Stickmen Ancient
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    "Well let me start by saying that V2 is 1,000,000 times better than your V1. I like the idea but super small maps like that never are much fun for me. Yours looks good, the different sides are noted by the colored colums which I like, but for KoTH gameplay would seem crazy. I've never played the map but just based on looks it could easily get out of control with anything more than 2v2." says former Green Bay QB Brett Favre
     
  4. WhyHelloThere

    WhyHelloThere Ancient
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    With 2v2 one team can just control the whole game because there is a 10 second respawn or something like that. 4v4 will make it harder to win. It's really not that crazy with 4v4. You just gotta try it
     
  5. MRMIdAS

    MRMIdAS Ancient
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    the single choke point would probably be my biggest gripe with this map, try putting 2 tunnels, one either side of centre, (1 to 1, 2 to 2 on this crudely mspainted pic)
    [​IMG]
    use wedge large to create the diagonal tunnels, and double walls for a tunnel roof.
     
  6. WhyHelloThere

    WhyHelloThere Ancient
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    But wouldn't that ruin the fun?
     
  7. MRMIdAS

    MRMIdAS Ancient
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    yeah, camping the **** out of the one choke point on the map is HILARIOUS until it happens to you.

    the extra routes provide both teams with options, and would actually take a bit of skill to defend.
     

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