Author: Pel Map Name: Assembly Line Map Canvas: Assembly Map Size: Small Player Count: 6-10 Supported Gametypes: Onslaught __________________________________________________ Description: Assembly Line Map Description: Spoiler Assembly Line is a map that has been in the works for a little while. It has gone through a total of three different versions in it's lifetime. Constructing this has was a lot different than other maps I have made for the Onslaught gametype, primarily because the others were strictly Pre-DLC. In short, Onslaught is a Territories variant focused on controlling different areas of the map. There are seven non-locking territories and a 10 minute time limit. Have fun! Oh, and the Ammo Droids(mentioned later on) are located at the "Power Drain Cave" underneath each base. Screenshots:Picture descriptions: 1. Territories 1-2. Territory 1(top) prevents players from dropping to territory 2(bottom). 2. Overshield spawn. Oversheilds give players 5 seconds of invincibility because of traits. 3. Territories 3(blue)-4(red). Each team's spawn area and initial territory. 4. Territories 5-6. These territoriesare just outside each base closest to Rocket Tower. 5. Territory 7. Regenerator bunker is blocked off(inside lays an easter egg). 6. Power cells. A cool aesthetic touch I made by using Tube Sheilds. 7. Base indicators. Each base has colored indicators marking each team's base. Spoiler Gametype Description: Spoiler Onslaught Onslaught is an original Land Grab Variant I've created. Players start off with Plasma Pistols, grenades, and their fists. Don't fret- Plasma Pistols will kill in four shots. Players cannot pick up weapons, so once you have thrown both of your frags, that's it. It somewhat resembles Star Wars: Battlefront. Players also cannot dual-weild their lethal Plasma Pistols, which is a good thing. Game Traits: Player Traits: Spoiler Shields and Health: Damage Resistance: 50% Shields: No Shields Weapons and Damage: Damage Modifier: 300% Primary Weapon: Plasma Pistol Secondary Weapon: None Grenade Count: Map Deafault Grenade Regen.: Disabled Infinite Ammo: Enabled Weapon Pickup: Disabled Movement: Player Speed:110% Player Gravity: 150% Vehicle Use: Full Use Sensors: Motion Tracker: Off Appearance: Active Camo: Off Waypoint: Teammates Only Forced Color: Off Territory Settings: Spoiler Generic: Territory Capture Time: 15 seconds Sudden Death: Unlimited Time Limit: 10 minutes Rounds: 1 Grenades on Map: Default Weapons on Map: None Vehicles on Map: Default Friendly Fire: Off Defender Traits(traits you get when stading on a Territory your team controls): Forced Color: White Attacker Traits(traits you get when stading on a Territory your enemy controls or a neutral Territory): Forced Color: Black Custom Powerup Traits: Spoiler Duration: 3 seconds Weapon Pickup: Enabled The Custom Powerup will be sitting on a weapon holder along with certain grenades. This is supposed to resemble SW:BF's Ammo Droids. Respawn Traits: Spoiler Respawn Modifiers: Synchronize With Team: Enabled Respawn Traits: Duration: 3 seconds Damage Resistance: Invulnerable Forced Color: Orange Download Links(again): Spoiler Download Map: Assembly Line Download Gametype: Onslaught *NOTE*: The gametype is necessary. If you download the map, download the gametype, too. A special thanks to:-All of my testers(you know who you are) -Penguin Assassin, for your input and ideas -Canadians360, for listening to me ***** about the tube sheilds not cooperating
Nice. The spoilers work fine for me now, before they didn't. Actually, When I sign in, the spoilers won't open. Wierd. The game looks nice. I don't see much forging from the pictures. 4/5
There is actually a large amount of forgework for a map on Assembly. I completely redid spawns, blocked certain areas, set up territories, made it suitible for my gametype, and added in aesthetics and an easter egg. Please look at a map in customs before you say something like that about it.
hey pel i like this new map for your cool onslaught gametype. it looks really neat and fun and i espesially like the power core things u made with the tube sheilds. they look relly cool. i hope this map is as good playing as the other onslaught maps u made. good job. 5/5
Yes. The power cores are nice looking. This is just as good, if not better than my other Onslaught maps. Enjoy it.
Hey, I remember you showing me the really really old version of this a while back, it's good you got around to doing something with it. Looks like a lot of fun for Onslaught. Aesthetics are great, like the "power cells" on the shield tube things and the territories loosk good placement-wise. Will try and get a game on it soon. Nice job. Keep making Onslaught! -Dylan