Mythic DLC Assembly Line

Discussion in 'Halo 3 Competitive Maps' started by Pel, Jun 24, 2009.

  1. Pel

    Pel Ancient
    Senior Member

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    Author:
    Pel

    Map Name:
    Assembly Line

    Map Canvas:
    Assembly

    Map Size:
    Small

    Player Count:
    6-10

    Supported Gametypes:
    Onslaught

    __________________________________________________

    Description:


    Map Description:

    Assembly Line is a map that has been in the works for a little while. It has gone through a total of three different versions in it's lifetime. Constructing this has was a lot different than other maps I have made for the Onslaught gametype, primarily because the others were strictly Pre-DLC. In short, Onslaught is a Territories variant focused on controlling different areas of the map. There are seven non-locking territories and a 10 minute time limit. Have fun! Oh, and the Ammo Droids(mentioned later on) are located at the "Power Drain Cave" underneath each base.


    Screenshots:
    Picture descriptions:
    1. Territories 1-2. Territory 1(top) prevents players from dropping to territory 2(bottom).
    2. Overshield spawn. Oversheilds give players 5 seconds of invincibility because of traits.
    3. Territories 3(blue)-4(red). Each team's spawn area and initial territory.
    4. Territories 5-6. These territoriesare just outside each base closest to Rocket Tower.
    5. Territory 7. Regenerator bunker is blocked off(inside lays an easter egg).
    6. Power cells. A cool aesthetic touch I made by using Tube Sheilds.
    7. Base indicators. Each base has colored indicators marking each team's base.
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    Gametype Description:
    Onslaught

    Onslaught is an original Land Grab Variant I've created. Players start off with Plasma Pistols, grenades, and their fists. Don't fret- Plasma Pistols will kill in four shots. Players cannot pick up weapons, so once you have thrown both of your frags, that's it. It somewhat resembles Star Wars: Battlefront. Players also cannot dual-weild their lethal Plasma Pistols, which is a good thing.

    Game Traits:

    Player Traits:
    Shields and Health:
    Damage Resistance: 50%
    Shields: No Shields
    Weapons and Damage:
    Damage Modifier: 300%
    Primary Weapon: Plasma Pistol
    Secondary Weapon: None
    Grenade Count: Map Deafault
    Grenade Regen.: Disabled
    Infinite Ammo: Enabled
    Weapon Pickup: Disabled
    Movement:
    Player Speed:110%
    Player Gravity: 150%
    Vehicle Use: Full Use
    Sensors:
    Motion Tracker: Off
    Appearance:
    Active Camo: Off
    Waypoint: Teammates Only
    Forced Color: Off

    Territory Settings:
    Generic:
    Territory Capture Time: 15 seconds
    Sudden Death: Unlimited
    Time Limit: 10 minutes
    Rounds: 1
    Grenades on Map: Default
    Weapons on Map: None
    Vehicles on Map: Default
    Friendly Fire: Off
    Defender Traits(traits you get when stading on a Territory your team controls):
    Forced Color: White
    Attacker Traits(traits you get when stading on a Territory your enemy controls or a neutral Territory):
    Forced Color: Black

    Custom Powerup Traits:
    Duration: 3 seconds
    Weapon Pickup: Enabled

    The Custom Powerup will be sitting on a weapon holder along with certain grenades. This is supposed to resemble SW:BF's Ammo Droids.

    Respawn Traits:
    Respawn Modifiers:
    Synchronize With Team: Enabled
    Respawn Traits:
    Duration: 3 seconds
    Damage Resistance: Invulnerable
    Forced Color: Orange


    Download Links(again):
    Download Map: Assembly Line
    Download Gametype: Onslaught

    *NOTE*: The gametype is necessary. If you download the map, download the gametype, too.
    A special thanks to:
    -All of my testers(you know who you are)
    -Penguin Assassin, for your input and ideas
    -Canadians360, for listening to me ***** about the tube sheilds not cooperating
     
    #1 Pel, Jun 24, 2009
    Last edited: Jun 25, 2009
  2. Completeduck

    Completeduck Ancient
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    Nice. The spoilers work fine for me now, before they didn't.
    Actually, When I sign in, the spoilers won't open. Wierd.

    The game looks nice. I don't see much forging from the pictures.
    4/5
     
    #2 Completeduck, Jun 24, 2009
    Last edited: Jun 24, 2009
  3. Pel

    Pel Ancient
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    There is actually a large amount of forgework for a map on Assembly. I completely redid spawns, blocked certain areas, set up territories, made it suitible for my gametype, and added in aesthetics and an easter egg. Please look at a map in customs before you say something like that about it.
     
    #3 Pel, Jun 24, 2009
    Last edited: Jun 24, 2009
  4. penguin asassin

    penguin asassin Ancient
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    naughty, naughty pel. Wait your turn like a good little boy, and didn't we decide to name it acidic?
     
  5. Pel

    Pel Ancient
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    No, I decided the original name fit a little better, and I'm not naughty. Not yet, at least.
     
  6. DeadEye95

    DeadEye95 Ancient
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    hey pel i like this new map for your cool onslaught gametype. it looks really neat and fun and i espesially like the power core things u made with the tube sheilds. they look relly cool. i hope this map is as good playing as the other onslaught maps u made. good job. 5/5
     
  7. Pel

    Pel Ancient
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    Yes. The power cores are nice looking. This is just as good, if not better than my other Onslaught maps. Enjoy it.
     
  8. PRS

    PRS Ancient
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    Hey, I remember you showing me the really really old version of this a while back, it's good you got around to doing something with it. Looks like a lot of fun for Onslaught. Aesthetics are great, like the "power cells" on the shield tube things and the territories loosk good placement-wise. Will try and get a game on it soon. Nice job. Keep making Onslaught!

    -Dylan
     

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