Forging 101: Placing Objects in Water [ame="http://youtube.com/watch?v=KND_buicvDw"]YouTube- ForgeHub Video Tutorial #8: Placing Objects in Water[/ame] You may or may not have noticed this yet, but placing objects on the water is very hard yet useful. There are some maps, such as Last Resort, that have large areas of water in them. These areas have nothing on them but water, making them a great spot for you to create an original map using objects. When you place an object on the water you'll notice float over to shore. You don't want it to float over to shore. To keep an object from moving you must get it flat on the ocean floor. To do this, move directly above the object and use the bumpers to move down, pulling the object with you. You'll eventually get underwater yourself, and when you do, your still going to want to keep pulling on the object, using the thumbsticks to help. As you pull it down, use the right trigger combined with thumbstick motions to flatten the object onto the ground. Once you get it on the ground, drag it to where you want it and then make sure it is flat; if you don't get it perfectly flat it will float away as soon as you release it. If you are having trouble placing objects in the water, try placing a weapon holder using this technique, then place the object on the weapon holder. If you want it above water you'll need to place the weapon holder. Some objects, such as a shotgun, are almost impossible to place perfectly flat and will almost always float away. To deal with these objects, place a crate right next to where you want to place the object and in between it and the shore. Now, place a receiver node on its side on the side of the crate you want the object to be on. Next, place the object, making sure it rests against the teleporter instead of floating away. You may need to adjust the teleporter, once it's good, delete the crate, being careful not to delete anything else. Have fun building your levels on the water!
yea this all comes in useful when making map variants for the sharks gametype. Objects floating away can be a real thorn in your side if you don't have a partner to place that weapon holder.
yeah this helped me out a lot when i was trying to make a map on last resort, to bad after over 4 hrs I scrapped it lol
Please don't troll the forums. Thanks. There is a really good map on High Ground that features the entire beach on the bottom of the map. I would upload it but I would have to go find it again. It is an infection-type game.
This was very usfull i have made some maps with secret weapons in the water thanks to this thread and the vid on yutube
I just looked over this thread and it has tought me something.I never could place things in water,they would always float away but thanks man for posting this these threads are so helpful
This was a little confusing. After the second read, I understood it. Thanks, this will come in handy.
Bumptacular! BUMPTROCITY! Get the point? You dont need to post on every guide you see, contribute to newer threads -.- However, this guide is pretty good for anyone wanting to forge on high ground and last resort, tbh no other map has deep enough water for this and to make good maps... Good guide anywhooo
dark fusion you have done all but 10 of the threads in this forum I gotta give you credit your pretty good at this..=)
TrueDarkFusion is one of the founding fathers of Forgehub. Sadly, TDF is no longer existent. Ducky Buddy, since you are new to Forgehub if you already haven't looked over the rules I suggest that you should. It could really help you in the long run. Well, welcome to Forgehub, if you haven't made an introduction thread, it would be wise to do so. Introductions are not necessary but by doing so in return members here are sure to give you a warm welcome.
:squirrel_rocking: TrueDarkFusion is de rockzorz. Really well written but uhhh....well I don't see the point in it all. 10/5 for the way you wrote it though.