ReactorFactorV3 Same idea as the original with much needed modifications. StoryThe Forerunners had built many of these subterrainian reactors to help power the Halo rings and the Ark. Ever since their creation, they've been on standby up until Installation 05's preparation to fire sent a signal to all other installations. However, since the rings did not fire, the Covenant have come to discover these powerful and efficient power stations. Now they want to study them and utilize it's technology to power Covenant Cruisers, much like their use of the Dreadnought in High Charity. If the Covenant gain this knowledge, they may become impossible to defeat on top of their already advanced fleets. The possible problem is this reactor technology could provide even longer sustained plasma beams to glass planets. Now the UNSC has to defend known Covenant excavations to preserve already low odds of winning the war for Humanity. But because of the knowledge of the rings on Earth and the last few remaining colonies, Insurgents are also hoping to capture these plants and use them against the UNSC in any way they can. Are you ready to help Master Chief in the race for Humanity by defending against Covenant and possible Insurgent forces? It's time to raise a little hell! Go out there and save Humanities last hopes! Miscellanious InformationBuilt with Match Making rules and regulations in mind. Within ALL specifications. This map was made for ALL team match making game varients. Will support large free for all games for custom game lovers. Supports ALL gametypes but is not meant for some (just in case someone wants to play infection or something to that nature). Weapons:1x Rocket (Spare Clips: 0, Respawn: 120 sec.) 1x Sniper (Spare Clips: 1, Respawn: 120 sec.) 2x Shotguns (Spare Clips: 0, Respawn: 120 sec.) 1x Carbines (Spare Clips: 2, Respawn: 30 sec.) 2x SMGs (Spare Clips: 2, Respawn: 30 sec.) 10x BRs (Spare Clips: 2, Respawn: 30 sec.) 1x Brute Shot (Spare Clips: 2, Respawn: 60 sec.) 2x Plasma Rifles (Spare Clips: N.A., Respawn: 30 sec.) 2x Machine Gun Turrets (Spare Clips: N.A., Respawn: 90 sec.) Equipment:1x Active Camo (Respawn: 90 sec.) 1x Power Drain (Respawn: 120 sec.) 1x Bubble Shield (Respawn: 120 sec.) 2x Regenerators (Respawn: 120 sec.) 1x Flare (Respawn: 90 sec.) 14x Plasma Grenades (Respawn: 10 sec.[default]) 8x Spike Grenades (Respawn: 10 sec.[default]) Vehicles:2x Mongeese (Respawn: 90 sec.) Images: Spoiler Red Base Red BR Towers Blue Base Blue BR Towers Sniper/"Control" Tower Sniper Spawn "Reactor" Rocket Spawn Neutral Base/Invisibility Spawn Special Jumps/Maneuvers: Spoiler Mancannon Movement Gravlift Movement Special Jump 1 Special Jump 2 ReactorFactorV3
Well... I have not seen the other versions of this map but by the looks of it everything looks pretty good. The center is well... A centerpiece! The only thing i am concerned about is the turrets of each side. I would have taken them of due to there a bit cheap, and mostly because this is such a big map with lots of open spots. People will easily die by the turret.
You might be on to something. Apparently these guys were so cheap with their turret, they couldn't afford an actual Warthog. If you see this, RUN. I was actually killed by this in a game. It's pretty funny really. =D LULZ But the turrets are actually a good last line of defense in objective games, like assault and flag. They may seem cheap to you, but it's fair since both sides have a turret each. But the way you phrased it made it sound like only one team is going to get kills with the turrets. Would you agree that it may not be so cheap if BOTH teams are utilizing them? In addition, due to the turrets' height, they have a very limited line of sight just below the base. So it may appear there's a lack of cover from the turrets, but I would consider the turrets actual line of fire, which is fairly limited. Please don't fell like I'm trying to put you down or anything, you have a valid point, and I might worry about it too if I were you. By the way, I'm glad you enjoy the aesthetics of the map.
xX-Executioner-Xx Appearance- 1.4-Work Of Art game play- 1.2-Home Sweat Home Originality- 0.5-Exotic presentation- 0.4-Entertaining Over all= 3/5 Ouch sorry Buddie I did not find this map to be to fun nor did my team. The map was very confusing but that is not why i ratted it so low i rated it so low because just the all around game play. When ever you spawned you would spawn right in the middle of gun fire. but It was great to play with just sniper's
Alright Lt. Ambrose. We got your map Reactor Factor V3 and took a spin on it. Here are is the review: Appearance: Work Of Art- very nice aesthetics! it looks like you took alot of time with all of the structures in the map: 1.5/2 Originality: Resource, Alot of tall buildings that you don't see very often in competitive maps. .5/.5 Gameplay: Uncomfortable : when playing this map, the combat was a constant uphill battle. There was hardly any ground level combat. There was no real flow. 1.0/2 Presentation: Entertaining - You presented your map with pride and it shows in your post. .5/.5 total points- 3.5/5 Good map/ needs to work on a bit on the flow.