Scope v.2

Discussion in 'Halo 3 Competitive Maps' started by TDH, Mar 23, 2008.

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What do you think of this map?

  1. Pants

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  2. O.K

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  3. Decent

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  4. Great

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  5. Insanely Awesome!

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  1. TDH

    TDH Ancient
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    This is locked because I locked it to prevent necro-posting on this thread.

    Download link: Scope v.2


    Description
    Scope v.1 is my best map yet. It is quite like my other map Crouch v.2 in that it is asymmetric and has allot of cover positions and is best played with slayer game types. Scope is very clean and neat and is ideal for competitive play.
    I used techniques such as interlocking (objects fused together), the position and save technique. and i used the money cheat on a few objects!

    Suggested Gametypes

    I made Scope with game types such as Team S.W.A.T or Snipers in mind but I have made all game types work with the map. (except for multi flag and neutral bomb because the map is not symmetrical) Play with 2-10 players.

    Screen Shots
    [​IMG]
    [​IMG]
    [​IMG][​IMG]
    [​IMG][​IMG]

    I hope you enjoy the map, I worked hard on it. All Reviews good or bad are helpful for me to make better maps. Tell me what game types you played and If anything was especially bad or good; It all helps!

    If you want to download version 1 for whatever reason here is the link: Scope v.1.​
     
    #1 TDH, Mar 23, 2008
    Last edited: Aug 31, 2008
  2. Rise Against

    Rise Against Ancient
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    Re: Scope v.1

    Welcome to forgehub but you will need to embed your screenshots if you want many DLs
     
  3. TDH

    TDH Ancient
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    Re: Scope v.1

    Thanks for the advise, I will try and find out how to embed screens.
     
  4. Rise Against

    Rise Against Ancient
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    Re: Scope v.1

    To Embed:

    1. Save the picture onto your computer by right clicking it and pressing save as...
    2. Go to: http://imageshack.us/.
    3. Once there click Browse.
    4. Search for the saved picture. It'll be where ever you saved it.
    5. Double click the picture to select it.
    6. Press "host it!".
    7. Scroll down once it bring you to the next screen.
    8. Copy everything in the "Hotlink for forums (1)" box.
    9. Paste it in your post.

    There you go
     
  5. TDH

    TDH Ancient
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    Re: Scope v.1

    Thanks alot!! The pictures are on, now lets hope the downloads come rolling in..
     
  6. LIGHTSOUT225

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    Re: Scope v.1

    Im impressed, the layout looks unique and you have some real nice interlocking going on. Asymmetrical is a plus too. I'll check it out and get back to you. Welcome to Forge Hub
     
  7. whitelime

    whitelime Ancient
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    Re: Scope v.1

    looks realy interesting and original glad that you used the interlocking to make it look neater like you said theres lots of cover positions which is a good thing i can also see open areas which makes it look great

    you have my download ill give it a forge through and get back to you if i have anything to add.
     
  8. TDH

    TDH Ancient
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    Re: Scope v.1

    Thanks everyone, I seem to get allot more feedback on here then on Bungie!

    Also recently while I have been playing on the map, I have noticed some re-spawn problems, the problem being that if there is 4 teams then one of the teams will spawn outside the map. The problem has been fixed for version 2 along with some different re-spawn places and a few more interesting interlocked cover features!

    Version 2 will go on here as soon as I get some more downloads and when It has been tested etc.

    Thanks again.
     
    #8 TDH, Mar 24, 2008
    Last edited: Jul 19, 2008
  9. TDH

    TDH Ancient
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    Re: Scope v.1

    Version 2 is now finished and can be found here: Scope v.2

    Here is a list of what has been improved/fixed:
    - Several re-spawn points have been moved and placed, which fixes a previous problem of spawning outside the map.
    - Several new balconies have been made, pictures can be found through the link above. This balances the map more and adds more aesthetics to the map.
     
    #9 TDH, Mar 24, 2008
    Last edited: Jul 19, 2008
  10. TDH

    TDH Ancient
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    Re: Scope v.1

    Hello everyone, just letting you know that Scope v.2 has became the new number 1 on TriggerHappy915's Big 5! He gave the map a solid 97 out of 100, here is what he said on the map. It replaced the excellent "End of the Line" map.

    1. Scope v.2 by: TDHarding (97 out of 100)

    Omg Pwnzer map! Really, I gotta hand it to TDHarding, he actually made a very fun, very good SWAT map. Only the best will win in this map, and that’s what makes me really love a map; balance.
    It’s really good looking, with smooth interlocking, and a couple nice things just put there to look good. The map is a mix of two story and ground level areas, choose your path wisely as going low can take you underneath an enemies base, and staying high can help you spot these sneaks. If you like SWAT, Team Slayer or Snipers download this map now!



    Thanks.
     
    #10 TDH, Apr 1, 2008
    Last edited: Jul 19, 2008
  11. piggy

    piggy Ancient
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    i like the layout i havent tried yet though.
     
  12. TDH

    TDH Ancient
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    Thanks, remember to tell me what you think afterwards
     
  13. Atheos23

    Atheos23 Ancient
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    TDHarding...how did you get past the 4 pic limit?
     
  14. TDH

    TDH Ancient
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    I didn't know there was a limit, I posted this before the update. Can you give me a link to wherever it says about the image limit.
     
  15. Atheos23

    Atheos23 Ancient
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    ahh i see...thought you posted on this new site...youll see it when you try to post your next map
     
  16. TDH

    TDH Ancient
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    Oh ok, hopefully I won't get told to remove any pictures.
     
  17. Shanon

    Shanon Loves His Sex Fruits
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    Took a fly through on the map and I didn't expect it to be that small. Im thinking that Spawn Killing would be a big problem. If you ever play with 10 players on it be advised that it wont be as fun with 6 players.
     
  18. TDH

    TDH Ancient
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    Thanks for the comment, but I have played the map quite allot on S.W.A.T and Snipers and spawn killing was not a major problem.
    I think If a team spread apart and watched each spawning point maybe it could be a problem but that would require good teamwork/strategy which would probably happen rarely. If you really think this is a problem then maybe you could suggest a solution to the problem other than changing the layout of the map.
    Also the pictures show what size the map is, which is by no means "small".

    Thanks.
     
    #18 TDH, Apr 3, 2008
    Last edited: Apr 3, 2008
  19. Paralyzed King

    Paralyzed King Ancient
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    Doesn't look too bad, I'm going to give it a download and check it out a little more.
     
  20. Cosmic Rick

    Cosmic Rick Ancient
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    OK, I finally had time to run through this map. Very interesting. As LIGHTS said, the layout is very unique. It's still a lot more '90° Foundry' than I think it needed to be, but it does add a little something in this particular map. Here are some things that I construed as negative:

    1-There's a staircase (going up to the explosive platform) that doesn't touch the ground... looks like an oversight.

    2-There's not reason to be on the explosive platform. Give me a bubble shield or something.

    3-The weapon layout seems a little strange, though I can tell it's what you were shooting for. I really have to play a game before I make a judgment, though.

    This is definitely worth me getting a game together on soon. I'll let you know if I have any more thoughts. Good job building something so novel, though.
     
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