So I took up all of your advice on making a V2 of this map and it turned out a lot better. I opened up the bottom part of the level to blue base because I noticed that red had an unfair advantage. I also moved the shotgun to the center because, again, unfair advantage. SK Aleks also helped me with this map and I thank him for that and I also have a weapons list for you people and whatnot. Gametypes Supported Slayer Capture the Flag Oddball King of the Hill Infection (Why not?) http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=86547651 Weapons List Assault Rifle.x3 - 45 sec Battle Rifle...x6 - 60 sec Magnum......x2 - 30 sec SMG...........x4 - 45 sec Carbine.......x2 - 60 sec Mauler........x2 - 90 sec Shotgun......x1 - 180 sec (Spare Clips x1) Needler.......x1 - 120 sec Sniper.........x2 - 120 sec (Spare Clips x1) Plasma Grenades.x4 - 30 sec Frag Grenades....x4 - 20 sec Equipment and Specials Active Camo.....x1 - 180 sec Trip Mine..........x1 - 120 sec Power Drain......x1 - 120 sec Bubble Shield....x1 - 90 sec Radar Jammer...x2 - 60 sec Flare...............x1 - 90 sec Screenshots Blue base Red Base The underside Overview An action shot And me! ^_^ Download link again here if you didn't see it at the top. http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=86547651
This is pretty cool, very tight and small, hense the name I think the shotgun might be alittle too overpowering, so if you could remove it with maybe a mauler to balance it out, otherwise it's pretty smooth gameplay for 1v1 or 2v2
Lul, tight spaces. Anyways, now that I got that out of my systems, the map makes sense with the name. Not a lot of room to fight. I would take out the snipers tho and put in battle rifles or carbines or something. This map is way to close quartered for that, unless you can see all the way to the other side. The shotgun goes perfectly though. Nice map, 4/5