Sandbox Arithmetic V1

Discussion in 'Halo 3 MLG Maps' started by CometCRAZIE33, May 30, 2009.

  1. CometCRAZIE33

    CometCRAZIE33 Ancient
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    Hey everybody me and my friend made this map the past two days and it is located on the skybubble. It is a symmetrical map that was suppose to be based on Oddball but it turned out it was a better CTF map and it is still used for Oddball but best for CTF. Of course it can be used for Slayer. We plan on our next version we are going to add KotH. Which could possibly be the best gametype for the map. We have some issues though we know we need to address.
    1. The map is not totally smooth in some spots and we know that we will fix that in our next version.
    2. We played a couple of customs on it and noticed you are very vulnerable to fall off the map and we aren't quite sure on how to make it so you can't fall off. any ideas just let us know.

    Weapons: 4 br: 45 sec
    2 sniper: 180 sec
    1 mauler: 180 sec
    4 plasma grenades: 45 sec
    12 frag grenades: 45 sec
    Custom powerup: 180 sec

    Pics:
    Look from little cubie looking out towards Cutom Spawn
    [​IMG][/URL]
    Sniper in the bottom mid looking towards red base
    [​IMG][/URL]
    Walkway on outside of map to get behind other base
    [​IMG][/URL]
    Sniper and top of Red base
    [​IMG][/URL]
    Look at Custom from across mid of map
    [​IMG][/URL]
    Overview of map
    [​IMG][/URL]​

    So just let us know what we need to improve on and how we can fix or known problems.
    Download here:
    Bungie.net : Halo 3 File Details
    Send a message to: CometCRAZIE33 if you want to help us test this map. and please download and comment. ​
     
  2. Rifte

    Rifte Ancient
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    Layout wise, it looks excellent. Lot's of things I like about it, like the multiple way to get around. I recommend getting a V2 done with merging so you can neaten this map up, because it looks like it has some potential. For example, look at the 3rd pic. You could have straightened the bridge out more.

    So what is the custom powerup supposed to do?
     
  3. CometCRAZIE33

    CometCRAZIE33 Ancient
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    Thanks for comment and yeah we are going to merge a whole lot more in V2
     
  4. Ugotgerms

    Ugotgerms Ancient
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    Looks nice. one thing I would point out is,
    the 2nd pic. The 3 Ramps look like there would be a little of a bump. maybe a thing for v2
    the third pic. The one wall doesn't look aligned.
    All in all, looks original and nice. Another thing, I don't like the look of free floating objects, but that is just me.

    4.5/6, Take that traditional rating system!
    Keep up the good work mate
     
  5. zatheking

    zatheking Ancient
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    The walkway part looks a little crooked from the screenshot, but other than that it's not too bad of a map. Good luck with your future maps.
     
  6. oh knarly

    oh knarly Ancient
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    Looks great, btw you have one blue light.. I'd suggest either removing it or placing an adjacent red light.
     
  7. CometCRAZIE33

    CometCRAZIE33 Ancient
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    yeah. there is a second red light but i took the picture too far away so it disappeared for some reason. but yeah. i fixed all of the things you have all suggested and expect a v2. up here soon.
     
  8. MrWhite

    MrWhite Ancient
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    Aesthetically it looks slightly bland. But the basic layout looks well done. Was the crooked bridge (3rd pic) intentional?
     
  9. Piercey

    Piercey Ancient
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    the layout of this map looks great and may or may not work is MLG. the 2nd pic must be merged on the ramp going to the top, nades will fly back at you ifyou throw them at it. bridge is very badly done, unless it is ment to be wonky. i would suggest getting rid of the mauler because of power issues and cover is very little at the bottom middle section. could be a fantastic map if fixed up, i will download it and hope V2 is a success, 3/5
     
  10. Qweezy

    Qweezy Ancient
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    i like the idea of the custom kinda out there in the open so then its a battle to get it, you can either just charge and they will kill you instantly or you can wait till your team has killed the other team and get it while they spawn. pretty cool idea for some good gameplay.
     
  11. jpitty

    jpitty Ancient
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    You should really test your map before posting. I would suggest going to the Tester's Guild section and posting a time to get it tested.
    Usually a custom powerup out in the open is generally a bad idea. This is because the custom powerup is burnable and will not give the the desired shield if your health is low or you're being shot at.
     
    #11 jpitty, Jun 28, 2009
    Last edited: Jun 28, 2009
  12. marshie 333

    marshie 333 Ancient
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    Looks good so far. If you're still worried about ppl falling off, try making some railings with long wedges or even columns. I'm sure there are also other ways I dont know of. (I'm new here)
     
    #12 marshie 333, Jun 28, 2009
    Last edited: Jun 28, 2009

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