Sandbox Old Growth

Discussion in 'Halo 3 Competitive Maps' started by unbracingGecko, Jun 19, 2009.

  1. unbracingGecko

    unbracingGecko Ancient
    Senior Member

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    Download!
    Old Growth v2.1

    Overview:

    Old Growth is primarily a Close-Quarters combat map. It is designed for two teams and plays all the conventional gametypes. Recommended SMG starts. The map gets its name from the pedestals placed around the map that give the essence of a forest, they line the sides of the map and are under each of the second-level bases.

    You are sure to find fast-paced games and plenty of action with the weapon set provided.

    Weapons:

    2 Brute Shots
    4 Pistols
    4 Plasma Pistols
    2 BRs
    1 Hammer
    1 Flamethrower
    4 Spikers
    2 ARs
    2 Maulers
    2 Needlers
    2 Shotguns
    8 Stickies
    4 Frags

    Pictures

    Overview
    [​IMG]

    Base
    [​IMG]

    Center Area
    [​IMG]

    Overview Center
    [​IMG]

    The Trees
    [​IMG]

    Download!
    Old Growth v2.1
     
  2. Siegeforth

    Siegeforth Ancient
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    Wow

    I really like CQB maps, and this looks like something I had in mind a while ago, but because you made I don't have to( It also looks like you did a better job of it than I think I could do). The aesthetics are also something of note, keep up the good work
     
  3. WhyHelloThere

    WhyHelloThere Ancient
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    It's kind of hard to see the central area of the map in the pictures. I can't really tell the elevation differences of it. But aesthetically, it looks very nice and im sure it would be very fun to play on.
     
  4. Xang

    Xang Ancient
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    Well, the forging is nice and it seems well thought-out. The map is a little sqished for my liking, but im geussing you made if like that on purpose. What im concerned about is all of the power weapons on the map, you should probably think weapons out more and take out some of them.
     
  5. unbracingGecko

    unbracingGecko Ancient
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    It may seem like quite a few weapons but all except a few weaker weapons are placed on longer respawn time and have less clips, the flamethrower itself doesn't spawn until 90 seconds into the game the same spot as the hammer, just to spice things up a bit.
     
  6. FORGING2PERFEKTION

    Senior Member

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    hmm i like your layout, maybe you should interlock your objects then it will look much more cleaner.i also think that you easy can jump out of map.i would fix that if you do a version 2...
     
  7. unbracingGecko

    unbracingGecko Ancient
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    sorry no interlocking, wouldn't have enough objects
     
  8. Meteor

    Meteor Ancient
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    Nice close quaters map. I am a little worried about the floor geometry though, grenades look like they will get stuck in almost everything
     

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