007: complex

Discussion in 'Halo 3 Competitive Maps' started by the von, Jan 10, 2009.

?

on the rating of bad to good, using weapons from the original goldeneye 64

  1. slapper [bad]

    0 vote(s)
    0.0%
  2. throwing knife

    0 vote(s)
    0.0%
  3. klobb [ok]

    1 vote(s)
    33.3%
  4. RCP-90

    1 vote(s)
    33.3%
  5. GOLDEN GUN[amazing]

    1 vote(s)
    33.3%
  1. the von

    the von Ancient
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    Complex Goldeneye remake

    Created by the von



    Supported players: 4-12

    Supported Gametypes:
    Slayer
    Territories
    CTF
    VIP
    Assault
    Infection
    base map: foundry

    download link

    007: complex


    Well one of my favorite past times was playing 007 golden eye on the N64 with my brothers. I thought I could bring these fun times back with a remake of one of the favorite maps, complex.
    So any ways, this is my 2nd attempt at forging a map, and it’s my first post. I used every one of the forging techniques in forging 101, except the money glitch and I had problems with glitching with the map geometry. I tried to make this map as accurate to the original as possible, while also having smooth surfaces for game play. As for looks, I tried to make things neat as possible, but I’d rather sacrifice game play for looks. For example, I placed a grav lift in place of putting up extra walls to block a section of the map (on the small BR tower). But in most instances the map looks neat.
    As for game play, this map is tuned up for all game types. Territories, Bomb spawn, Bomb arming spots, Flag spawn etc. are all placed in according areas.
    The original is very close to this, yet there are a few differences. The key difference is the teleporter. Obviously Foundry has limits. So I could not fit the map in the areas that I wanted. So I stretched the pole room, so that the loft/teleporter would meet up. The ramp leading from the pit to the loft would come up underneath the loft in golden eye, but once again I could not make foundry work that perfect.
    Spawns are in the original areas, yet I had to add some. The reason being, according to goldeneyeforever.com, there are only 7 original spawns in complex. So I thought we could advance slightly. So game types that apply; there are starting spawns, especially ffa slayer so that the players are separated.
    Weapons are placed in similar areas, but for halo sake I put different weapons in different areas, but kept High Power weapons in the same spot. Golden Gun\remote mine are in same places. I remember proximity mines were my favorite game type with this map, so I put in a trip mine. One proximity mine (trip mine) is in the golden gun room. Along with the mine, the sniper spawns there. Rockets spawn in the lower loft side room, only 2 shots available though. I tried to keep the rest of the weapons separated, and in areas that were points of emphasis.
    There is no extra/separate game type, because I built this map with the original halo3 game play in mind so that you don’t have to take up your precious custom item limit. So go crazy, try it out, show it to your friends, and don’t be afraid to tell me where I went wrong. Things can always be fixed. Feel free to make your own modifications to this map! Give me a little credit please :D I spent some time on this one.


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    http://www.youtube.com/watch?v=TKZpxadQQfU

    PICTURES
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    In conclusion, i tried to keep it as similar to the original as possible, while keeping the halo 3 original slayer rules in mind. It works with all game types. hope you have fun!
    THANKS FOR ANYONE GIVING FEEDBACK HERE

    Download MAP HERE
     
  2. Dr. Chombie

    Dr. Chombie Ancient
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    I can see some resemblances but is there a roof? If not (and I doubt there is because of the item limit) that can take a lot away frome gameplay because you can get out of the map very easily.

    Other than that, why does the link say "Download MAP NAME HERE"? I guess you forgot to change that.
     
  3. the von

    the von Ancient
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    fixed the link.....if you jump on the wall, you only cross to the other side... i've made it so if people do jump up, they are still easy to get to, and get killed. and yes there is the item limit to work with. But they won't "get out of the map" because all of the area in foundry is used, also doors block the hallways, and the side rooms that are built into foundry. Also main areas, like the sniper rooms, have roofs, so theres no worries on that one.
     
  4. Whisper

    Whisper Ancient
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    Did you include the secret tunnels and hiding spots in the vents?
     
  5. the von

    the von Ancient
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    i have the tunnel in there. i didn't really know how to make the hiding spots... but theres indents where the hiding spots should be! lol.
     
  6. Kikion07

    Kikion07 Ancient
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    You could put shield doors in front maybe...
     
  7. Kikion07

    Kikion07 Ancient
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    I love you. That game was amazing, and this was my favorite map! I loved using the proximity mines from the tower and winning. LOL! This looks alot like the original, and I really like the idea! 5/5
     
  8. Whisper

    Whisper Ancient
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    Use teleporters that are interlocked with boxes so that they are hard to see, but still useable.
     
  9. the von

    the von Ancient
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    that'd be an easy solution..... but would not hide well......
     
  10. Whisper

    Whisper Ancient
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  11. the von

    the von Ancient
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    my bad... wrong quoted person....
     
  12. the von

    the von Ancient
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    how could i make this work for president? can n e one show me some president maps?
     
  13. VANILLA GORILLA

    VANILLA GORILLA Ancient
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    Not too bad for foundry. I tried this map, but failed months ago. I've been working on a Sandbox version of (Edit)Complex for a week now. It should be done today. Kinda sucks, we'll both have one right next to each other.

    Anyway, the best way I've found to create the tunnels is to float an object just high enough to crouch under. Be sure to place something worth while in it. Because of the jump, the tunnel tends to be very slow in halo compaired to hopping halfway up to the catwalk above it and entering the room from there.
     
    #13 VANILLA GORILLA, Jun 19, 2009
    Last edited: Jun 27, 2009

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