Sandbox MLG Riot

Discussion in 'Halo 3 MLG Maps' started by tw khaotik, Jun 18, 2009.

  1. tw khaotik

    tw khaotik Ancient
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    MLG Riot
    Created by TG Eulogy

    Supported Gametypes:
    3v3 or 4v4 MLG Slayer, CTF, Oddball, and KotH

    Map Description
    This is a sky level fully MLG map. It is fully symmetrical vertically and horizontally. Neatness was a priority here as you can see, virtually flawless layout supports quality gameplay. Minimalistic weapon selection includes no power weapons, 6 frags, 2 plasmas, 2 carbines, 4 BRs.

    Enjoy!



    Overview
    [​IMG]

    Horizontal overview
    [​IMG]

    Inside base
    [​IMG]

    Dynamic View
    [​IMG]

    Base view
    [​IMG]

    Vertical view
    [​IMG]

    Download MLG Riot V2
     
    #1 tw khaotik, Jun 18, 2009
    Last edited: Jun 22, 2009
  2. Xang

    Xang Ancient
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    Looks nice and it looks like you took your time. In some places it looks like you can get out of the map. Another thing im worried about is the weapons. I feel that 6 weapons on this map is not enough and that you should add atleast a sniper or rockets. It looks like it would be fun for a good game of CTF. Either way good map. 3/5
     
  3. tw khaotik

    tw khaotik Ancient
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    I've tested this with my other forger friend. We decided the map was too small for power weapons and i agree with that. Sniper would be overpower up top and so would rockets. There is no way you can get out of the map even though from the pictures it may look like it a little. Ons, AMp, and Ldown do not have power weapons because they are on too small a map.
     
  4. Xang

    Xang Ancient
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    Well i know for a fact the you can just double jump or butterfly jump to get out ;) But thats just me. Still i suppose i understand your weapon placement, so good job.
     
  5. tw khaotik

    tw khaotik Ancient
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    Thanks, and i made this map in the mindset that nade jumping to places your not allowed to get to is illegal in MLG. It might be possible to nade jump out of the map.. im not sure. ANy sort of regular jamp, would be impossible to get out of the map.
     
  6. Trix

    Trix Ancient
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    judging by the overview pic it seems as if there isnt enough cover that is a custom to a MLG map you may want to look into this more for your next map or a possible V2.
     
  7. tw khaotik

    tw khaotik Ancient
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    Yes, that was one of the issues. I thought it might work out like that but surpirisingly it wasn't as big of an iassue as a i thought. I literally ran out of objects to place so i couldn't add anymore cover. Besides i made this map with the idea that i wanted to keep it simple.
     
  8. DoTTii

    DoTTii Ancient
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    it looks good for the most part. the layout looks good and looks like there is enough cover. but why didn't you make this in the crypt? its pointless that you made it in the skybubble and really don't take advantage of it's main feature, the ability to fall to your death
     
  9. The Stickmen

    The Stickmen Ancient
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    "I couldn't agree more. If this was made in the crypt it would be nearly flawless. You have a great setup here and it looks beautifully. I'm not sure I agree with you with the lack of power weapons but its your map...not mine. I think with the minimal ground cover a straight up BR battle gets boring. If your going for the MLG type then you have a decent map here but definately listen to the critism given here. Its all true and valid." says former Green Bay QB Brett Favre
     
  10. tw khaotik

    tw khaotik Ancient
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    I would have made it in the crypt but i would sacrifice the ability to make such a flawless layout. The crypt has awkward walls which makes it somewhat hard to forge down there. The sky level forging is much easier, but yes i do see where you two are coming from. Thanks for the input
     
  11. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    This map is great, it includes a great layout and has some pretty cool base layouts. I really like the centerpiece but you could really use a mauler or other power weapon up there. Even if you don't want one there should always be at least one power weapon on the map. You used the grenades the exact right amount but you might want to rev up you weapons because some other people in this thread are right it could really use a bit more weapons. A really creative layout though and I really do like the centerpiece so great job. Also dont worry about where you made this, you made it in the sky bubble, its done, and its fine. While it is a bit pointless in the skybubble its fine plus you can see the the sky so whatever. Dosent matter where you make it as long as it works, whatever you the map maler wants is fine.
     
    #11 xMBMAxPureEvil, Jun 18, 2009
    Last edited: Jun 18, 2009
  12. tw khaotik

    tw khaotik Ancient
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    Thanks, and trust me i see where you all are coming from about the power weapons. I thought all the power weapons out and it seemed like none could fit the map. I considered it but it just wouldn't work out. rockets: too small, sniper: over power on the top, mauler: only center spawn point is up top and there is no point for a mauler to be on top.
     
  13. Ahogan11

    Ahogan11 Ancient
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    this map looks good and fun to play the only thing i thought is that you should put some more cover i still like the map well done 4/5
     
  14. tw khaotik

    tw khaotik Ancient
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    Thanks, and yes i debated the cover issue to as i said before. I ran out of objects lol. The problem wasn't nearly as bad as i thought it would be when you play on the map.

    Due the feedback given i have made a v2. the updates include: A small area to fall to your death, more cover on the bases, some touchups in terms of map neatness, and a jump-up in the corner. Sorry but no power weapons were added. ANy other feedback so i can add it and then publish the v2?
     
  15. RaBBiiTTT

    RaBBiiTTT Ancient
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    I roamed around here a while ago and I have to say, I'm really impressed. It looks much better looking in-game then in the pictures. A detailed weapons list would be nice.

    The middle section is the only part of the map that seems to need some work. People won't like it when they wanna go top-mid and then instead of going continuously from Side A to Side B, you have to jump in order to get to the middle and to the other side. That's a major let down right there. As for bottom-mid, make is accessible.

    Your map is indeed escapable. Fix that.
    Nice job. Keep it up.
     
  16. tw khaotik

    tw khaotik Ancient
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    I found the only spot where it was escapable, im guessing your talking about jump of the obelisk onto that double box near middle. Anyway i fixed that. I'll work on the middle if you feel it should be changed, to be honest i kinda thought it was cool that way but if it doesn't work then i'll fix. I'm not sure i know what u mean when u say makign bottom mid making accessible.

    Anyway, keep the feedback coming, i've incorporated most of the suggested updates and need more for a v2.

    So far these are the updates that i have already completed

    -Escape fix
    -places to fall off map
    -jump-up in the corner
    -fixed hill spawn
    -added slayer, ctf, and king to the list of gametypes supported
    -more base cover
    -and numerous touchups that i found while testing it.
    -jump up from base bottom to base top through the corner peice in the back middle of each base.
    -I'll fix the top (working)

    Ok fixed the top, and finally took your power weapon consideration and added two maulers :)

    For anyone that wants to check out the beta v2 with all the updates and tell me what you think, here it is Bungie.net : Halo 3 File Details
     
  17. RTN SwisH

    RTN SwisH Ancient
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  18. tw khaotik

    tw khaotik Ancient
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    Damn, lol i knew it was too good to be true :(

    Urs looks pretty cool too :)
     
  19. FORGING2PERFEKTION

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    nice map maybe its a little bit too open at the bases and at the middle.
    and i think you should iterlock your objects, but overall you have a nice layout,...good job
     
  20. tw khaotik

    tw khaotik Ancient
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    Thanks, and yea in the v2 the bases and considerably more covered.
     
    #20 tw khaotik, Jun 20, 2009
    Last edited: Jun 20, 2009

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