Sandbox The Prototype

Discussion in 'Halo 3 Competitive Maps' started by 0 JEFF 0, Jun 17, 2009.

  1. 0 JEFF 0

    0 JEFF 0 Ancient
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    The Prototype

    Hey this is my new map, The Prototype, it is a symmetrical map and is made for SWAT. It is also compatible with any team slayer gametype, it just doesn't have any other weapons besides carbines. In this map I used effective spawning to reduce the amount of spawn killing during the game.​

    (This is my first symmetrical map, if there are any problems please tell me and I will fix all and make a v2.)​

    Screenshots:​

    Blue Team Spawn:
    [​IMG]

    Red Team Spawn:
    [​IMG]

    Stairway Overview:
    [​IMG]

    Inside of Stairway (about 3 sets of stairs until the top):
    [​IMG]

    Hideout + nade and Bubble Shield:
    [​IMG]

    Action shot of player with one of the several Carbines on the map:
    [​IMG]

    Invis Room (under center of map with two entrances on either side):
    [​IMG]

    Overview #1:
    [​IMG]

    Overview #2 (blue side):
    [​IMG]

    Overview #3 (red side):
    [​IMG]

    Thanks for viewing the map, I hope you all enjoy it.​

    (2-16 players)​


    Gametype = Any SWAT Variant
     
    #1 0 JEFF 0, Jun 17, 2009
    Last edited: Aug 3, 2009
  2. WhyHelloThere

    WhyHelloThere Ancient
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    The bases look very similar to the ones in Tundra SWAT. I don't see the point to that huge stairway thing. Why do you go up so high? It would take longer to get up there than you would be able to stay up there. Also, people migh just camp in there. The middle looks a little open as well for SWAT.
     
  3. 0 JEFF 0

    0 JEFF 0 Ancient
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    The stairways aren't as useful as many people think, note the fusion coils so if a nade is thrown up they will be blasted away, used as an anti-camp spot. The reason for being so open is that I don't like long boring matches so that people will just hardly peek around obstacles and it would get annoying IMO.
     
  4. FORGING2PERFEKTION

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    llooks good but i think you should interlock that it looks a little bit cleaner.
    i also thin thats a little bit open, maybe you can add some walls or something.
     
  5. 0 JEFF 0

    0 JEFF 0 Ancient
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    Ok, thanks for the advice I will come out with a v2 soon.
     
  6. Siegeforth

    Siegeforth Ancient
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    I can see it being a good concept, but you do need more cover, or if you want to keep the map open, add some nice looking aesthetics.
     
  7. Ugotgerms

    Ugotgerms Ancient
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    It looks pretty good, three things.
    1.Like what everyone else said, more cover.
    2. Invis room, I can see lots of camping going on in that room. Just erase the shields, and it will be better, not solved, but better
    3. The last 2 pictures look ALOT the same, why would the red base have blue lights over it.
     

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