Sandbox Orion

Discussion in 'Halo 3 Competitive Maps' started by KSI Condemned, Jun 15, 2009.

  1. KSI Condemned

    KSI Condemned Ancient
    Senior Member

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    ORION

    Hello everybody! Um, this is my first map, so play it and tell me what's bad about it/good about it, and any other constructive criticism. Well here it is:

    Supported Players:
    2-4 Players

    Supported Gametypes:
    Team Slayer (So far)

    Weapons
    2x Plasma Rifle (45 Sec)
    2x Plasma Pistol (30 Sec)
    2x Battle Rifle (60 Sec)
    2x Carbines (60 Sec)
    2x Sniper Rifle (0 Spare, 180 Sec)
    1x Sword (150 Sec)
    1x Rocket Launcher (180 Sec, Not at Start)

    Equipment
    4x Plasma Grenades (10 Sec)
    2x Regenerators (90 Sec)
    1x Active Camo (Not at Start, 180 Sec)

    Map Description: An ancient battleground designed by the Precursors. It's been here since the dawn of the Forerunners.

    Overview:
    [​IMG]
    Red Spawn:
    [​IMG]
    Blue Spawn:
    [​IMG]
    Center Overview:
    [​IMG]
    Sword Spawn:
    [​IMG]
    Camo Spawn (Hasn't Spawned Yet):
    [​IMG]
    Rocket Spawn (In between Tele's, hasnt spawned yet):
    [​IMG]
    Red Stepping Stones To Rocket Tele:
    [​IMG]
    Red ManCannon To Rocket Tele:
    [​IMG]
    Blue Sniper Tele Room:
    [​IMG]
    Blue Sniper Spawn:
    [​IMG]
    Window Behind Red Sniper Spawn:
    [​IMG]
    Window Behind Blue Sniper Spawn:
    [​IMG]
    Window To Blue ManCannon To Rocket Tele:
    [​IMG]
    Below View (For the Aesthetics ;D ):
    [​IMG]

    Download Link:
    Bungie.net : Halo 3 File Details
     
    #1 KSI Condemned, Jun 15, 2009
    Last edited: Jun 15, 2009
  2. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    Precursor, is that the precursors from jak and daxter? I loved that game, but anyways this has a good layout and such although I do have a few qualms with your weapon choices.

    Just something to think on but I do believe you went overboard with power weapons. I mean a sword, rocket, two snipers, and two regens? I would tone this down to one regen, keep the snipes and rocket and replace sword with something like a power drain maybe.

    Although there is some good forging present here, I would have to say that unless weapons are changed it will be good but not as good as it could be.

    Good job, I hope to see other maps from you that incorporate some better weapons for balance.
     
  3. Meltyourtv

    Meltyourtv Ancient
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    The map layout is pretty nice, I love the concept of the whole "S" design. As for the weapon layout, I agree with Chaos. My thoughts are, move the snipers to the wedge-hop (?) area on both sides, remove the sword, put the rockets where the sword was, and put the camo to where the rockets were.
     
  4. 2uix

    2uix Ancient
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    your map design looks like it almost ended up as a swastika

    as a small reminder, it's always nice when skybubble maps have rails. since you have been building the map, you are probably very familiar with it, but for anyone else who is intending on loading up a game of this, you'll make it a lot more appealing with some small rails to help prevent so many suicides.
     
  5. FORGING2PERFEKTION

    Senior Member

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    nice map.
    nice to see that you interlock some of your objects.
    maybe the walls where to the teleporters are on are a little bit to high so when u on top of them you got total map control.
    Overall i see that you got some good ideas.
    nice job.
     
  6. nichoBK94

    nichoBK94 Ancient
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    A little tip is to remove the lightballs behind the bases or geomerge them into the blocks, because that is two very good hiding spots (unless that's the point).
     
  7. KSI Condemned

    KSI Condemned Ancient
    Senior Member

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    Thank you for the feedback! Orion v1.3 is coming soon, using your advice! And nichoBK94, you're right. I had no idea of that! I will implement all of the advice into the new version, thanks very much!
     
  8. Bipolar Mushroom

    Senior Member

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    Looks pretty good. Wasn't to eye catching but when i scrolled down and saw the central area that really got me. Gameplay might be confusing with all the teleporters though. 3.5/5
     
  9. Drumz

    Drumz Ancient
    Senior Member

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    Well this map is a really good layout looks like a great big and small party map. i can tell you used great interlocking Also i can tell you put an awful lot of effort in this map,so i think you did a great job.
     
  10. R0FLninja

    R0FLninja Ancient
    Senior Member

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    well, its a pretty well thought out map, with a cool theme, but i see way too many people falling off this map. And the large amount of teleporters would probably end up affecting gameplay in a negative way. You have a well though out weapons list, but the map could use some railings. and the bases could definetly use some working on, considering you could fall right out of the backside of the base.

    Sorry, I dont like this version, but i bet a V.2 would really help, now that you know the faults.
    3/5
     

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