Sandbox Procloma...tion

Discussion in 'Halo 3 Competitive Maps' started by Shlbamobinladen, Jun 17, 2009.

  1. Shlbamobinladen

    Shlbamobinladen Ancient
    Senior Member

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    Poclomat...ion

    I gladly present to you my second completed map that is built in the Skybubble of Sandbox.

    Creation: How this map came to be is I pretty much had one small idea for a base and just kept evolving it to what it is now. I had no before plan which many forgers here may not agree with and I think it is kinda risky also. But no worrys because the design ended up to be great and gameplay shows it. I have to say about three months of on and off forgeing were taken to complete this. Now I know that OLN canvases are preety much a must because I ran into item limit problems but problem solved around it so the map is fully playable. One thing I know I wanted to do is have a large grass area just because I think it is awsome to mix up the textures of the ground and sounds cool when you walk on it too. This being my first skybubble map I had to kinda experement with the objects and such, so you can expect a lot more from me in the future.

    The Map: An asymetrical layout and array of ways across the map but still has the two base design. I really wanted to bring in weapons that didnt always get as much attention as others and I think people are still trying to get over it but classics like Brs and rockets are still on here. Pretty much the only things that are interlocked are the things that had to be to get the effect I wanted. I introduced a lot of new and interesting stuctures to the palette of design that I think give the map a unique feeling. The gameplay is very intense and super competitive especially in objective games.

    Gametypes: The map is set up the following gametypes, there would be more but the item limit did not allow it.
    -Team Slayer
    -Team King of the Hill
    -Team Oddball
    -One flag

    Weapons List: I know this list is 100% correct so no worrys, I didnt just guess.
    4x Brs - 20 sec reaspawn, 1 extra clip
    1x Mauler - 90 sec respawn, 1 extra clip - asymetrical
    2x Plasma Rifles - 45 sec respawn
    2x SMG - 60 sec respawn, 2 extra clips
    2x Spikers - 45 sec respawn, 2 extra clips
    1x Rockets - 150 sec respawn, 0 extra clips - symetrical
    1x Carbine - 20 sec respawn, 2 extra clips

    Equipment:
    4x Stickies - 10 sec respawn
    1x camo - 180 sec respawn - asymetrical
    *white=aymetrical, orange=both, green=symetrical

    Pictures:

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    Action Pics:

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    I have to give a thanks to all my testers and Jeffery Dahmer for helping me find the will to complete this map.
    I really hope you enjoy my map as much as me and my tester have, download link below.

     
    #1 Shlbamobinladen, Jun 17, 2009
    Last edited: Jun 17, 2009
  2. TFx KiLl3r

    TFx KiLl3r Ancient
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    This map looks very nice and very smooth apart from some edgy bits i can see in one pic but its nothing, i cant wait to get a game on this because there seems to be a nice flow to it and the difference in lines of sight and cover are well done. I will edit my comment later with more on the gameplay.
     
  3. Shlbamobinladen

    Shlbamobinladen Ancient
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    Thanks for the comments and I'm sorry my spelling is not top notch. F2P I did not want to have Brs dominate the map plus I wanted others to expand their weapon choice a little.
     
  4. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    AGHH!!! No, you never put brs on 10 second spawn on a small map, are you insane? Plus he has plenty to make them a rarity and not too overpowered. So, yeah... Only on a "large" map like avalanche would putting brs on 10 second respawn be acceptable. ONLY then though.


    Overall I like the feel the map gives, and I personally never got the hang of forging asymmetric maps but you did a good job.
     
  5. CaMOfo

    CaMOfo Ancient
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    I'm sorry, but I can tell you right now that this map can not hold more then a 2v2 maybe a 3v3 game. I can't believe you even said Multi-flag, that is absolutely crazy. From the looks of the layout it seems cluttered and not well thought out, I don't see any good lines of sight and it looks all close quarters. I think you did well with the weapon placement though, maybe a few more dual weilds, but seems fine.

    And don't get all worked up because someone does'nt exaclty love your map, you're still getting a download from me so I can test it.
     
  6. Shlbamobinladen

    Shlbamobinladen Ancient
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    Camofo, it is simply set up for multi flag but i do not recommend it, fixed. k
     
    #6 Shlbamobinladen, Jun 17, 2009
    Last edited: Jun 23, 2009
  7. NOV3D

    NOV3D Ancient
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    xX-Executioner-Xx

    Appearance- 1.8-Master Piece
    game play- 1.6-Heave On Forge
    Originality- 0.5-Exotic
    presentation- 0.4-Entertaining

    Over all= 4/5


    I love the look of the map and I must say it has a mixture of a Halo 1 Halo 2 feel to it. There was only one problem with the map people kept being spawned right in front of the enemies? but all in all great JOB. :)
     
  8. Shlbamobinladen

    Shlbamobinladen Ancient
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    Thank you for your judgement. I need to fix the spawns but that darn item limit. I got them as as good as i can but i should seek expert help.
     

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