Fire fight on desolated

Discussion in 'Halo 3 Casual Maps' started by nuvnuv123, Jun 15, 2009.

  1. nuvnuv123

    nuvnuv123 Ancient
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    >>FIRE FIGHT
    >By Nuvnuv123

    Preffered player count: 8-16
    Gametypes: Infection; Fire fight V1


    Background:
    So, This is my first infection map that I have ever made. I Saw the demo for the so called, "Fire Fight," mode, for the new halo ODST game, and I thought, well, hey, why don't I try this out? Well, here is the end result, a map called Desolated. Desolated is a small city, that is now in ruins. Before this happened, the covenant and the UNSC were at each other, and the battle led to this city. The Covenant decided to destroy the city completely, with all the life that inhabited it. Now, the UNSC deployed 4 ODST troopers to scout out this city, and try to reclaim it as their own....

    Map Work:
    The map consists of three large buildings, one of them dillapidated. The main building, shown below, is were the ODST spwan. The ODST Drop down from the sky, and land infront of the building.
    >Here's a tip: This building contains majority of the weapons on this map, including, the Sniper rifle...

    [​IMG]
    >Here's a tip: After 180 seconds, 2 weapon canisters, holding SMGS and a rocket spawn with a Warthog and a mongoose
    Also, I have added in a FX, so that at some point in the game, things get darker, and harder to see.


    The second building, is infront of the,"laser bridge." The laser bridge contains a spartan laser, and some smg ammo. The second building, is dillapedated, providing not much cover for the ODSTs. This building is good for hiding though...
    >Here's a tip: Things can possibly catch fire in this building with the use of a weapon...
    [​IMG]

    For the middle of the city, there is a small area where there are smaller buildings, that you cannot enter. Here is a picture. There is a turret, and some cover.
    >Here's a tip: The cover can be deciving in terms of direction...

    [​IMG]
    >Here's a tip: take advantage of the turrets placed on the map...

    Here is a picture of the laser bridge. the laser has a 180 second spawn, so use it wisely.
    >Here's a hint: Gravity can help you get to the laser...

    [​IMG]

    The third bulding is on the right of the first building. This building houses some weapons, mostly ammo, and health.
    >Here's a tip: A second sniper rifle dwells this building, a mine lays collecting dust amongst the grounds...

    [​IMG]
    Here is the back of the building
    [​IMG]

    Here is a small building, it is considered a hiding house for the ODST troopers, but be careful, the covenant can reach that house, before you do.
    >Here's a hint: When the banshee is wreaking havoc, a weapon or two can calm its actions...

    [​IMG]

    >Here's a hint: The radio towers can be used as distractions towards the zombies.

    Here is an overview. The Covenant spawn at the very end of the map. Beware of the cheiftan, he has a gravity hammer. The rest of the covenant have needlers, and plasma pistols. Vehicles are provided for them, to make the game easier for them, same with the ODST.

    [​IMG]

    Here's the download links:
    gametype:Bungie.net : Halo 3 File Details
    MAp variant:http:Bungie.net : Halo 3 File Details


     
    #1 nuvnuv123, Jun 15, 2009
    Last edited: Jun 15, 2009
  2. Tartan Spartan

    Tartan Spartan Ancient
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    looks good but I cant decide whether or not this will be one of those maps that are INSANELY hard for the zomb

    This sort of map can be iffy in terms of playing like the flow of the map might end up to be the dilapadated buillding for example not being used. However I wont explicitly judge it without a dl so overall looks good
    4/5 because my reply seemed a bit harsh
     
  3. Xicemike

    Xicemike Ancient
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    As sloppy as it looks it, looks fun. Its one of those maps with no need of interlocking.
     
  4. 0 JEFF 0

    0 JEFF 0 Ancient
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    Very good map, I love the idea of knocking down the radio towers, I could just imagine getting a random splatter from that and making a huge lol out of it. :) GL with your maps.
     
  5. T3RA PROWL3R

    T3RA PROWL3R Ancient
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    Nice map for firefight. I especially like the second building you described. My only issue is that someone could easily go outside of the map with the sniper and sit on top of the dunes. 3.5/5.
     
  6. Pedobear

    Pedobear Ancient
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    Nice map design. Could use some work, though.
    In all honesty, I don't think this would play good, though. It seems too hard for the zombies. I would suggest adding FX to make it darker, as seen on the Firefight map FlashPoint and I made.
    If this was supposed to be an abandoned and "broken" ghost town, you didn't do a very good job. From the pictures, it seems like this map lacks that effect. Try more demolished building and whatnot.

    Overall: 3/5
     
  7. Eculc

    Eculc Ancient
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    this actually looks like the best city-scape map I've seen; a few layout changes could make this a great FFA map (I.e. weapon/spawn placement). looks very well structured!
     
  8. nuvnuv123

    nuvnuv123 Ancient
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    Hey, Quagmire. Thank you for the response. I am a little dissapointed that you didn't like it though. =l Well, anyways, there is an FX on the map, it spawns after a while, to make the time of the setting, a little more evident for the players and zombies a like, and also, it doesn't make the map darker, however, because the gaurdian lights are shining down on sandbox. Also, there are vehicles for the zombies that spawn after a while, and majority of the players are zombies, because there are only 4 humans. Here, I will give a status list for the humans and zombies:

    Zombies - Have reduced speed, gravity, to make the difference between aliens and humans, it is not to bad. They have the same health as humans, they take 110 precent of damage, and cause 110 precernt of damage to humans. They start with needlers, and plasma pistols, and the chieftans, the aplha zombie, starts with a gravity hammer, and same shields. The humans have almost the same stats as the zombies - they just start with different weapons.
     
  9. Pedobear

    Pedobear Ancient
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    I never said I didn't like it. I haven't even played it yet, so don't take what I posted as a final opinion. I will definitely post feedback after playing. I just said what I did based on your pictures and description. As for the FX, try Gloomy or Gloomy and Juicy. It should make the map a little bit darker.

    EDIT: I just read your gametype description. You MUST give the humans higher damage resistance or higher shields. The game will go by too fast if the zombies' stats are equivalent to that of the humans.
     
    #9 Pedobear, Jun 15, 2009
    Last edited: Jun 15, 2009
  10. FORGING2PERFEKTION

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    yes,this map does not need interlocking but i think it would look better and cleaner but thats your decision.
    i think its a little bit too open there are some points where you cant hide mape you could just add a wall or something.overall i really like the layout.
     

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