HaLL

Discussion in 'Halo 3 Competitive Maps' started by DFS Faust, Jun 11, 2009.

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  1. DFS Faust

    DFS Faust Ancient
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    [​IMG] Conquest
    Here it is My Map HaLL

    This HaLL was once a forunner testing Lab
    in which they tested humans stamina
    as they fought each other back and forth
    for hours at a time
    the humans never one.
    until now.

    Hall is a conquest map connecting the 2 side rooms of cold storage with a long hall way
    with an aesthetic view along one side.
    and effects make it a marvel to look at
    it is set up for any amount of players
    only for conquest though.

    Download Map Here

    Download Conquest Here

    Weapons
    2 Brs 2 Clips 10 sec Respawn
    2 Maulers 1 Clip 60 sec Respawn
    2 Brute Shots 1 clip 90 sec Respawn
    2 Plasma Pistols 30 sec Respawn
    2 Turrets 60 sec Respawn
    4 Magnums 30 sec 2 clips Respawn

    Equipment
    4 Plasma Grenades 30 sec Respawn
    1 Flame Grenade 60 Sec Respawn

    Now Pics
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    yes i spelled territories wrong. :(
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Thanks Please use constructive criticism.
    DFS Faust out.

    Download Map Here
    Download Conquest Here
     
  2. l ABlindGuy l

    l ABlindGuy l Ancient
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    Pros:

    Are the Ghost for aesthetic purposes? Then it is great. The entire map looks nicely forged (maybe the hallway can use a little clean up), and it looks like it took you some time. The weapon layout is nice as well, as well as the territories placement.

    Cons:

    Hallway needs to be straightened out a little more. If the game type has normal gravity and speed, then the attackers can easily get to the territory above them, before the defenders even get a chance to see it.

    And spawn killing seems like a HUGE deal in this map. An entire team spawns in a small area, with just a shield door? Might want to spread the spawns around a little bit (unless you already did that).
     
  3. DFS Faust

    DFS Faust Ancient
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    its conquest so the territories are 1,2,3,4,5
    but it plays 1,2,3,2,1 Meaning tug a war.
    i may make a drop box spawn for each team
    to eliminate spawn killing.
    the ghosts are for aesthetic touch.
    and ill work on the hallway some more
    to straighten it out.
     
  4. Saint Prodigy

    Saint Prodigy Ancient
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    The map looks like it came together very. i like how you used a map that no one ever uses to forge maps. it shows that you got some creativity. the part with the is very cool looking. That part is just outside the 5th territory if I'm not mistaken. My favorite territory would have to be 5 because of the two turrets and the close quarters combat that probably happens there. The ghost thing makes it probably look cool from inside to. good job 4.3/5
     
  5. Benji

    Benji Ancient
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    Im pretty new to conquest, but this looks alright.
    the spawn area looks decent.
    is the map symmetric or asymmetric?
    also, im pretty sure turrets aren't supposed to be in conquest
    oh well.
    ill dl and edit my post
     
  6. GladiateSmiths

    GladiateSmiths Ancient
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    All Conquest maps should be symmetrical. It's a symmetrical gametype. And, as far as I know, turrets and firebomb grenades are not conquest weapons.
     
  7. NinKeith

    NinKeith Ancient
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    Wow it's been a while since I've seen a conquest map. Anyway this one is great. I love how you managed to use CS as the base map. The ghosts and teles are a nice touch. Although I am a bit worried about the turrets and firebomb. But the firebomb might work though. I give this a 4.5/5. Someone call Gunnergrunt!
     
  8. T3RA PROWL3R

    T3RA PROWL3R Ancient
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    Good map, for cold storage, I agree with the spawn killing issues. I usually don't get conquest games. Is it Territories? I need someone to explain to me what Conquest is. Now back to the map. I don't have any problems with the aesthetics, but some things need to be straightened out a bit. As for the weapon layout, I wouldn't have put the turrets there. I give you props for making a map on Cold Storage, and a good map at that. 3.5/5
     
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