So I'm making a map that needs 12 tele channels to be perfect without much work. But theres 11. So one of my sender/receiver combos merged to make a two way have gotta be on the same channel. How do I make sure there is no way it can lead to itself?
I'm fairly certain it shouldn't lead to itself because while it was running the teleport code the teleporter should be blocked, therefore sending the player to the other teleporter.
maybe I just need to fix the placement... And that explains why I get teleporter blocked messages when trying to use others...and they work fine
Yeah you're sender node (its on top right?) should be higher up, if you have it flipped upside down try flipping it right side up. There's an area under the sender node that still teleports people.