Heroic DLC Dé skreem v2

Discussion in 'Halo 3 Competitive Maps' started by TonicSTUPID, Jun 8, 2009.

  1. TonicSTUPID

    TonicSTUPID Ancient
    Senior Member

    Messages:
    26
    Likes Received:
    0
    DÉ SKREEM V2
    TonicSTUPID



    Supported Gametypes:
    2V2
    1v1
    Slayer with 4 or less people​

    Map Description
    Very small map. Completely Diffrent from V1.
    Has new spawns More astheticaly pleasing structures better
    Geomerging, interlocking and overall, better layout.
    Better weapon spawns and better equipment spawns.
    This map is basically a small rectangle, with a little tunnel
    and 2 bases(kinda).
    See For yourself
    OVERVIEW
    [​IMG]



    [​IMG]

    [​IMG]




    [​IMG]


    [​IMG]

    If you didnt Catch the download link
    ITS RIGHT HERE


    Thanks for checking out my map, i appricate it, let me know who you are by commenting constructive criticism. I always like learning
    how to improve. so please comment youor thoughts
     
  2. UND3AD POW3R

    UND3AD POW3R Ancient
    Senior Member

    Messages:
    25
    Likes Received:
    0
    its kinda small and pointless i mean it has no feel to it and some things are placed crooked
     
  3. TonicSTUPID

    TonicSTUPID Ancient
    Senior Member

    Messages:
    26
    Likes Received:
    0
    The map is meant to be small. But if you dont think its big enough and doesnt play smooth enough. i might use the rest of summer, to build up a bigger version, for maybe Team Slayer. Instead of 2V2.
     
  4. mike 286

    mike 286 Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    sorry dude, this just looks too small. spawn killing is definetly gonna be an issue here, why would you even want to place the shotty? Also, can't you escape by grenade jumping?
     
  5. TonicSTUPID

    TonicSTUPID Ancient
    Senior Member

    Messages:
    26
    Likes Received:
    0
    I know its small, and when we tested it there wasnt much spawn killing.
    The shotty, idk i quess i can take it out
     
  6. ZOMBIECOW11

    ZOMBIECOW11 Ancient
    Senior Member

    Messages:
    176
    Likes Received:
    0
    Ya. I agree with these guys. Its very rough with walls and unless you block it off better, people are going to get out of the map. Even for 2v2 its too small. 2/5. Suggestions: expand, lose the turret if it isn't big enough, straighten walls and build them up at least two high, also, I can tell from those spawns that there will be spawn killing and the gameplay screenshots would be better if u had more than one person. Also, there doesn't seem to be a smooth transition to the stairs.
     
    #6 ZOMBIECOW11, Jun 9, 2009
    Last edited: Jun 9, 2009
  7. TonicSTUPID

    TonicSTUPID Ancient
    Senior Member

    Messages:
    26
    Likes Received:
    0
    The transition to the stairs is actu

    The transition to the stairs is actually really nice. its perfect. but right now im in the proccess of making a v3 that is double the size.
     
  8. ZOMBIECOW11

    ZOMBIECOW11 Ancient
    Senior Member

    Messages:
    176
    Likes Received:
    0
    OK.Double the size should be acceptable as long as everything is distributed correctly. Just keep on improving it and it should be fine.
     
  9. TonicSTUPID

    TonicSTUPID Ancient
    Senior Member

    Messages:
    26
    Likes Received:
    0
    Thanks for the input. and be sure to dl the v3. Its improved alot so far. Im just trying to get some idea asthecticaly some cool structures and decorations. i dont really have that great of an imagination. so i really look uo to other peoples input. so thankyou.
     

Share This Page