Mythic DLC Parabola

Discussion in 'Halo 3 Competitive Maps' started by eVo ReLeNTLeSs, Jun 8, 2009.

  1. eVo ReLeNTLeSs

    eVo ReLeNTLeSs Ancient
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    The new age of Leech maps. No longer is it fighting on flat ground. Parabola uses different levels of slopes and has distance from one side to the other for close up fighting or ranged fighting. This is a 1v1 accuracy training map for BRs. Parabola can support up to 16 players but only two can fight at a time. The remaining players spawn in a Killball and can watch the battle from the player's camera. Created by DarkDeveloper and Reptoids.

    5 points are awarded for a kill, -5 for beat downs or assassinations. Meant to be played with ParaLEECH.
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    Download Parabola
    Download ParaLEECH
     
    #1 eVo ReLeNTLeSs, Jun 8, 2009
    Last edited: Jun 9, 2009
  2. Huntar

    Huntar Ancient
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    ehh seems like a decent idea,
    but one thing is a must, more pictures.
    Its hard to get the idea of the map with only two pictures, so post some more.
    But it seems alright, i like the use of the arches at the top of the slope.
    But, its hard to rate this without more pictures,
    sorry mane.
     
  3. skillkill119

    skillkill119 Ancient
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    sounds great but the other people will leave after a while of not fighting so u might not want to say up to 16 people
     
  4. Reidypeedy

    Reidypeedy Ancient
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    needs more pics. but from what i can see it looks designed decently well. il like the way how u got the idea of the map.. its ok
     
  5. cory21

    cory21 Ancient
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    All I can really say is nice Forging. I can't see much of your map, although it looks kind of small. Also, its never fun to have to watch people while you respawn, I strongly dislike maps that are like that. Why is it 5 points per kill and -5 for Beat Down, why not 1/-1? Also, I assuming since the name's Paraleech, that they spawn from the sky, which would possibly fix spawn camping since your map has absolutely no safe spawning zone.
     
  6. eVo ReLeNTLeSs

    eVo ReLeNTLeSs Ancient
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    Really was not much forging involved in the map, I wanted there to be minimal bumps so that took awhile to get the angles right and a few merges were done. I like 5 and -5 just because it is different. The spawns are in the little side pockets on opposite ends of flat ground, and the game is played by rounds. First person to 1 kill wins the round and then another random pair have their chance to battle. Players spawn with overshields so it can take awhile for a battle to end but the long gruesome battles will help build stamina with your accuracy so you can play longer games with BR start that have high and low ground. You only spawn once and gravlifts push you out so there is no spawn camping available. I added two more pictures that were supposed to be there but somehow deleted themselves on the post. If you have any more questions feel free to ask. Also playing it might help you understand how the game works if you are still confused.
     

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