Sandbox Shockwave v1

Discussion in 'Halo 3 Competitive Maps' started by deathangle, Jun 7, 2009.

  1. deathangle

    deathangle Ancient
    Senior Member

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    shockwave
    shock wave is a competitive map. made for slayer and team slayer.
    it has only covant weapons.

    weapons.
    1-plasma pistol-full-spawn-30
    4-plasma rifles-full-spawn-30
    6-needlers-2-clips-spawn-60
    2-energy swords-full-spawn-120
    16-carbines-2-clips-spawn-20
    2-beam rifles-full-spawn-120

    gernades and eq
    1-power drain-spawn-60
    2-regens-spawn-60
    1-overshield-spawn-120
    2-camos-spawn-180



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  2. F2P Game7ypes

    F2P Game7ypes Ancient
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    maybe at some spots a little bit too open and you dont interlocked what wouldyour map made cleaner, but overall i like the layout good job
     
  3. Glasgow

    Glasgow Ancient
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    I thought I saw a missile pod somewhere there. Nice map, this looks like a good place to totally own your friends. You should head over to Forging 101 and learn some new forging techniques though, then people will really by impressed with your skillz.
     
  4. deathangle

    deathangle Ancient
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    i know how to do all that stuff interlock geomerge i could even spend allday worring about how pretty it looks but i dont. i make it for gameplay sadly only get to test my maps 1v1. but thats ok. i dont interlock things i dont need to.
     
    #4 deathangle, Jun 7, 2009
    Last edited: Jun 7, 2009
  5. Eculc

    Eculc Ancient
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    OMG LOOKS AMAZING!!

    the map looks well thought out, and well forged. like the others said, interlocking/geomerging could assist the map, but it looks (to me) like it's fine without it. i'll DL later today and get back to you on it.
     
  6. SWEETbabyJEEZUS

    SWEETbabyJEEZUS Ancient
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    wow this map looks pretty big, even though its in the sky bubble. Looks like a good slayer map. BTW It looks great too :)
     
  7. pinohkio

    pinohkio Ancient
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    errr he has interlocked, you just have to look for it, which is what i did after everyone said there was none.
    true he did not interlock everything but he did interlock things that make the map smoother. and for that i praise him.
    you might want to fix the double walls that are on the ground, they have a tendancy to stick up when you start the round.
     
  8. deathangle

    deathangle Ancient
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    yes i hate that i try and try but they alway end up at diffent highiets i have the say problem with the dubl blocks thiers just some bumps i couldnt smooth out.
     

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