Nah just ask people around here to be your friends, we all enjoy them That's the reason we are on this board. Anywho, for me, the more people in a minigame, the more fun, haha. NOTE: By the way, I have significantly updated the original post.
Haha, thanks bro. Yeah having the extra space and recources to build made all of the difference. I used it to the object limit. Let me know if you want to do a version 4 with me sometime, or anyone for that matter
This is actually pretty good, im really impressed how you went into the bowels of the game settings to make some pretty interesting changes, What's the minimum number of people that can play this farely i think 3v3 would work.
I want to spam amazing all over this post so baddddd. amazing amazing amazing amazing amazing amazing
Um, it was ok.. We played it last night at our FBF. We had 12 people. Three teams of four. The game was fun for a few minutes, then the game never ended. It just kept going and going and going and going.. No one could ever get all six. I got so mad that I ended the game and deleted it from my HD. I think you need to go back to the drawing board and make a new game variant. The one you have just doesn't work. Pretty good map but no one could win. Nice effort 3/5
I understand. RISK 2.0 had a 45 second respawn, meaning people could easily win, but that was just too much. Although I tested it with 30 seconds and worked, I can certainly see some groups not being able to Finish it. I think I am going to permanently switch this over to growing respawn rates instead of 30 seconds. That will mean the game will end for sure. I appreciate the critisism! EDIT: I have officially changed the rules, thanks to your post. Respawn times now grow by 5 seconds with every death, starting with 5 seconds.
this is a great improvement! i especially like your new update (i never did like the auto 45 second spawns). the growing tiime for spawns was a good idea. add swords n hammers tho.
The game has now been drastically updated to version 3.2. Pictures have been updated, and for a fast recap on what has changed, scroll to the bottom of the text in my initial post for the changes only. I hope this makes the game 10x better, I feel it has! Oh, and to answer your question, penguin, I would say the minimum amount of players would have to be 3v3v3 unfortunately, I just can't see having fun with 3v3 on this map.
Well sir, you win at life. Permanently. On to the game, The map is wonderfully forged, well thought out, and the work you must have put in to this is stunning. I love the Idea of troop reinforcements when you capture a new area, and the idea of putting a boardgame into H3 was great. 6/5.
Alright im just gonna say i love the boardgame so i DL'd it. I played first 1 on 1 and then it was like 8 on 8 or something like that and it was awesome! you got some skills. You should make some more cool stuff outa this like adding mountains and sniper rifles. But fun!
Haha, thanks! I have thought about adding mountains but that is a very tedious job with blocks. And sniping somone in South America from Austrailia seems somewhat strange so I dunno about that one
i thought the new flamethrower u added would be overpowering but i tested it andlo and behold its not, just makes the game crazy intense. good job.....again!
I dont have enough ppl to play this, but reading the rules it sounds REALLY fun, and a really good remake to the board game. Everyone who is saying that this map sucks, is a retard and they should go say that to themselves.
Reminds me of Starwars Battlefront 2. Anyways, the maps alright, the gametypes great. But you should really take out the flamethrower, when I played it, it seemed to dominate.
Thanks for the compliments, they are appreciated! As for the flamethrower, it looks as though I have two opposing views. Anyone wanna pipe in about it?