Sandbox Oblivion

Discussion in 'Halo 3 Competitive Maps' started by Gazzaverage, Jun 6, 2009.

  1. Gazzaverage

    Gazzaverage Ancient
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    This map was inspired by the gameplay on narrows. Its a perfectly symmetrical map that can accomadate all game types (though not all have been play tested. Team slayer, CTF and assault all seem to play very well.

    The two sides are seperated by 3 interconnected bridges. The main central bridge and two side tube bridges. The 'roads' are wide enough for small vehicles to be usefull.

    Each side has 1 sniper rifle and 1 rocket launcher on 120 respawn cycles. There are plenty of BRs, 2 ghosts, 2 mongooses, 1 shotgun and other assorted lesser weapons. In neutral positions are a spartan laser, a needler, dual maulers and an overshield. Each side also has an active camo, a bubble shield and a power drain.

    The map could easily be modified for MLG but I like vehicles so i left them in :D

    Here are some overviews:
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    Some closer views:
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    Download Oblivion here
     
  2. HLG Raider

    HLG Raider Ancient
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    This map looks really fun. I like how it's like Narrows, but without those annoying lifts, lol. Btw you should consider just putting 2 Ghosts on the map. I'll reply to yours if you reply to mine lol.
     
  3. F2P Game7ypes

    F2P Game7ypes Ancient
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    nice map i like the layout.
    maybe you could interlock the objects that your maps looks a little bit cleaner.
    i also would the delet a mongoose and add a ghost or something but thats your decision.
    overall i really like it...good job.
     
  4. TeapotKing

    TeapotKing Ancient
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    there's allready a map named oblivion, i think it got featured too. this map is very good, reminds me of gephyraphobia from halo pc, only without the side banshee platforms.
     
  5. The Stickmen

    The Stickmen Ancient
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    Great looking skybubble map. Love the long and narrow layout with the passageways on the sides in mid. Very cleanly done. Without the floor interlocked, are there any bumps? If this is completely clean I could see it being used in MLG minus the vehicles. Nice. 5/5
     
  6. Gazzaverage

    Gazzaverage Ancient
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    The floor is not completely smooth. However, it can all be traversed without having to jump. Does that class as smooth? Dunno :p

    I knew I would get picked up on the interlocking, but I decided that because I wanted the map to cover as large an area as possible without resorting to budget glitches, I was going to keep interlocking to the bare minimum and I have only used it where it was required to make the components physically fit together.
     
    #6 Gazzaverage, Jun 6, 2009
    Last edited: Jun 6, 2009

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