Sandbox Hectic, Shikari and Solidarity.

Discussion in 'Halo 3 Competitive Maps' started by Jamie182, Jun 3, 2009.

  1. Jamie182

    Jamie182 Ancient
    Senior Member

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    Hectic;

    The first of the three new maps ive been working on since march..

    Hectic is a small close quarters map..
    So if you love long range Br battles maybe this isnt the map for you.
    A combination of long lines of sight and tight corners make this map
    very interesting; if your abushing the enemy in slayer or trying to capture the flag there are many routes to do so..

    Hectic supports 2 - 8 players. any more than 8 is abit hectic ;)
    Recomended gametypes are; Fiesta, Swords, CTF and Doubles.
    Supports:
    Team Slayer
    CTF
    Oddball
    (more to come soon)

    Now Weapons:
    Assult Rifle - 2 - 30secs - 2 spare clips
    Battle Rifle - 4 - 30secs - 2 spare clips
    Shotgun - 2 - 120secs - 1 spare clip
    Smg - 2 - 30secs - 2 spare clips
    Spiker - 2 - 30secs - 2 spare clips
    Plasma Rifle - 2 - 30secs
    Needler - 45secs - 2 spare clips
    Energy Sword - 1 - 150secs
    Beam Rifle - 1 - 120secs

    Frag Grenades - 4 - 30secs
    Plasma Grenades - 8 - 30secs
    Bubble Shield - 1 - 60 secs
    Regenarator - 1 - 60 secs
    Power Drain - 2 - 60secs

    Overshield - 1 - 150secs
    Active Camo - 1 - 150secs

    Pics:
    Overview (Not very good one sorry)
    [​IMG]

    Blue Base
    [​IMG]

    Red Base
    [​IMG]

    Middle Structure (Sword spawn)
    [​IMG]

    ...................................................................................................


    Shikari;

    Shikari is the second map to show off, its build deep in the crypt of sandbox. It's a symetrical map with a centre bridge and many passageways for escape or ambush.

    Players 4 - 12. This map plays well with 4v4 but shines when you play with 6 players on each team..
    Recomended gametypes; Big Team Battle, CTF, KOTH and Team Snipers.
    Supported Gametypes:
    CTF
    Team Slayer
    Oddball
    KOTH
    (Assult to be added soon)

    Weapons:
    Battles Rifle - 7 - 30secs - 2 spare clips
    Shotgun - 2 - 120secs - 2 spare clips
    Sniper Rifle - 1 - 120secs - 2 spare clips
    Spiker - 4 - 30secs - 2 spare clips
    Plasma Rifle - 4 - 30secs
    Needler - 2 - 45secs - 2 spare clips
    Brute Shot - 2 - 60secs - 2 spare clips
    Rocket Launcher - 1 - 150secs - 2 spare clips
    Energy Sword - 1 - 150secs
    Carbine - 4 - 30secs - 2 spare clips
    Mauler - 2 - 45secs - 2 spare clips

    Frag Grenades - 4 - 30secs
    Plasma Grenades - 7 - 30secs
    Bubble Shield - 2 - 60secs
    Power Drain - 1 - 60secs
    Regenarator - 1 - 60secs
    Overshield - 1 - 150secs

    Mongoose - 2 - 45secs

    Pics:
    Blue Base
    [​IMG]

    Red Base
    [​IMG]

    Blue Outpost
    [​IMG]

    Red Outpost
    [​IMG]

    Bridge
    [​IMG]

    Back of Bridge (Sniper spawns at the bottom)
    [​IMG]

    ...................................................................................................


    Solidarity;

    My final map to show you is Solidarity, it's set in the sky bubble and is an asymetrical mid range map. ( lots of Br battles )
    My favourite Gametypes to play on this map have to be; KOTH, Team Slayer and Shotty Snipers is by far amazing fun for the mix of long lines of sight and close range corners.
    2 - 8 player preferably.
    Supported Gametypes;
    Team Slayer
    CTF
    Oddball
    KOTH
    (adding assult and VIP soon)

    Pics.
    Overview
    [​IMG]

    Red Base
    [​IMG]

    Blue Base
    [​IMG]

    Red Side
    [​IMG]

    Blue Side
    [​IMG]

    Middle
    [​IMG]

    ...................................................................................................

    Hectic.
    Bungie.net : Halo 3 File Details

    Shikari.
    Bungie.net : Halo 3 File Details

    Solidarity.
    Bungie.net : Halo 3 File Details
     
  2. Flying Dice

    Flying Dice Ancient
    Senior Member

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    All of them look decent enough, so I'm just going to concentrate on the most obvious issue, taken from the third map. It is probably too late to change, and it won't obstruct gameplay too much, but it isn't a good idea to use walls as floors, as they tend to become rather bumpy during gameplay.


    The only other suggestion would be to interlock a bit more to remove cracks between different bits of the map, as those tend to eat grenades. The particular example here is the gap between the second and third wedge from the wall in the red structure.


    Overall, however, the average for the three maps would be 4.3/5, with the second one being the best.[​IMG]
     
  3. T3RA PROWL3R

    T3RA PROWL3R Ancient
    Senior Member

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    This is the first time I have seen three maps in one post on Forgehub. These maps look very good, but I have to agree with Flying Dice, with the cracks and wall floors. My only other concern is the camping. You could just sit next to the sword and pwn anyone that tries to cross. 4/5
     
  4. Bootsie 22

    Bootsie 22 Ancient
    Senior Member

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    Uh captain, the only time you should post several maps in one post if they relate to each other. And they seem pretty independent of each other so it should have been 3 different posts. It makes it easier on us to critique them.

    Or if you want to see the benefit for you, many hubbers interested in there post counts will have a tendency to say "these maps" instead of "this map." And since "these maps" have no relation whatsoever, i'd say your constructive criticism goes down the drain, no?
     

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