This is a mini-game where the zombie spawns in a room with infinite Fire-bomb Grenades. His objective is to kill the humans who are below him by throwing these at them. The humans spawn in the upper-right (or lower-left) corner of the map, and they must run for cover by touching the other side of the reachable room. Then afterwards, they can run out and try to dodge the fireballs thrown down at them, using the objects around them to their advantage. After one minute has passed of the two minute round, a Soccer Ball appears in the safe zone. If their happen to be cheaters who stay in the safe zone all the game, then when there is thirty seconds is left a Grav Lift spawns to get the zombie up into a concealed room. This room has a Custom Powerup and a Flamethrower, of which the zombie shall grab, then go through a teleporter. This teleporter will spawn him high above in the room of which the humans are in. He then has the authority to "roast them like a Texan barbecue". After this, there will be no humans left, and the game shall end, only to start anew. ---------------------------------------------------------------------------------------------------------------------------------------------------- This is the summary of the map. What do you think? I have a video up, so check below to see what this map looks like. If you need screenshots too, I can make some as well. This map can hold a maximum of 10 Players, so don't try this with a big party, as it is better with smaller parties. By the way, the name of the game is a pun for the map. When you look below the picture of Foundry in the Lobby, it will say "I Don't Wanna Be on Fire". Video: YouTube - Halo Maps: Episode 2 - I Don't Wanna Be on Fire Here are the links to the Map and Gametype: Map: Click Here for "Fire" Gametype: Click Here for "I Don't Wanna Be"
the biggest problem is the safe zone, i realize the whole flame thrower thing is to stop people from sitting in there, but there is nothing stopping everyone from just sitting in the safe zone right up until the thirty second marker, and then going out into the other area, make a v2 without the safe zone.
Yeah, the safe-zone was a design flaw. I didn't see the fact that no one would be able to kill someone down there, so I did the Flamethrower thing to solve it. I will take your advice though. Grav Lifts on Weapon Holders that don't spawn 'till there's 3o secs. left. However, a lot of effort went into that little room, so it could be either way.
Yeah. Sorry about that. Still, it's a way to show off to the rest of the party by dodging fireball after fireball. And most people, as you can see in the video, decide to jump around and dodge. I always like jumping ontop of the barrel or, as seen in the video, jumping on the Pallet causing it to flip up.
yea, the whole safe room thing does work ok, cuz im sure you will mostly be playing with friends that listen, so it shouldnt be too big of a deal, im just not a fan of the whole honor rule thing, thats the only reason i dont like it, either way i still like that map.
You get no points for being the last man? So basically whoever gets to be the zombie the most times wins.
I didn't feel it was necessary, but that can be changed easily. In fact, I will do it. Hang on... There. The gametype is updated and uploaded.
I would recommend adding another zombie to the other side that would get rid of the safe zone underneath the original zombie. Other than that, the map looks like it would be fun, but it just seems too easy for the zombie. I really don't know how you would fix that, but one idea would be to make little pallet huts that could be destroyed. Overall-4/5 there is just a little more tweaking to do
sounds like a good idea except for the safe room because you said if someone stays in the safe room they can come out and sword them but what if they dont do it you can still come out and sword them anyway
Well, the Custom Powerup grants the Zombie Invisibility, but takes away their invincibility. This way the humans still have a chance. As I said, the safety room is called the safety room because it was a design flaw, because the zombie can't reach down there. I'm working on new ideas for a V2.