Sandbox Inertia

Discussion in 'Halo 3 Competitive Maps' started by Esorath, Jun 3, 2009.

  1. Esorath

    Esorath Ancient
    Senior Member

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    [​IMG]

    My Latest map goes by the name, Inertia.

    This is a large map with two bases split by a middle structure flanked by two tunnels. This map is for Team Slayer, Swat, CTF, Assault, and King of the Hill.

    The line of sights range from long to short with weapon placement making controlling the center structure very important.

    The weapon, equipment, and vehicle list is here.

    Name / Respawn Time / Extra Clips
    Battle Rifle x12 / 30 / 2
    Shotguns x2 / 60 / 2
    Sniper Rifle x2 / 180 / 1
    Needler x2 / 90 / 2
    Brute Shot x2 / 60 / 2
    Rockets x1 / 120 / 1
    Bubble Shield x1 / 120 / --
    Power Drain x2 / 120 / --
    Regenerator x1 / 120 / --
    Grav Lift x1 / 60 / --
    Active Camo x1 / 180 / --
    Overshield x1 / 180 / --
    Plasma Grenades x8 / 10 / --
    Frag Grenades x10 / 10 / --
    Spike Grenades x4 / 10 / --
    Mongoose x4 / 60 / --
    Chopper x2 / 120 / --

    1st off thanks for reading this post, I do appreciate you're feedback.
    2nd thanks to all the support my other maps have gotten, which has led me to keep forging.
    and Last: picture time

    Red Base
    [​IMG]
    Blue Base
    [​IMG]
    Center Area
    [​IMG]
    Red Shotgun and Red Sniper Spawn (same in blue)
    [​IMG]
    Center area and tunnel
    [​IMG]
    Sneaking into blue base
    [​IMG]
    Tunnels provide cover for shots
    [​IMG]
    Rocket Spawn on top of structure
    [​IMG]

    And finally the download link
    Bungie.net : Halo 3 File Details

    Please please please comment, and DL

    Thanks,
    Esorath (my GT as well)
     
    #1 Esorath, Jun 3, 2009
    Last edited: Jun 3, 2009
  2. DarkIce Dragon

    DarkIce Dragon Ancient
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    I thinks this map is also good for Infection, because of it's looks and its fine structures.

    For the map itself I gives it a 4.5/5, this looks great with all sorts of gametypes and it's easy and simple. Not to much distraction, so gameplay keeps focussed. Nicely done!
     
  3. King 10011

    King 10011 Ancient
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    awsome

    This map looks great! I love how you made the bases look different but kept the layout the same. The only thing I noticed was in the blue base there was only one quarter door which left the other side with a hole. Anways 5/5 keep up the good work!

    -King
     
  4. Dyslexic JEFF

    Dyslexic JEFF Ancient
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    Wow, great map, it's very intricite and I love it. I played SWAT with about 6 other people on it earlier and it was a blast 5/5 keep going.
     
  5. Esorath

    Esorath Ancient
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    Yea i saw that in the pictures too, but there is a door there, i forgot to set it to spawn in at the beginning. When i was making the map, i was merging items and forgot to set that item back. thanks for the update

    thanks man, i appreciate the DL and the test.
     
  6. Ironsiide

    Ironsiide Ancient
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    Two things i would change about this map:

    1. The y intersections... Make a way to get on top of them, I've done this in my maps and it changes gameplay from awesome to wicked awesome.
    2. The Stone Platforms in the middle, where you have the sniper guy crouching, interlock something like a Huge Block underneath them... Looks cleaner, and prevents grenades from being sucked underneath.

    Other than that. AWESOME, looks like a great assault/slayer maps. If you get the spawns right and a lot of community support could be a contender for MM.
     
  7. Esorath

    Esorath Ancient
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    yea im most likely gunna do a version 2 with these fixes, and an infection variant. MM? man id really love that...thats my goal though i guess
     

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