Overun on The Way Up This is my first Mini-game, and I warn you, it is not very aesthetically pleasing. I tried my hardest. Description... ***Have only three or four people Def. ***While the rest of Party is Attackers One team starts on bottom, while other team starts top-side. Bottom team uses their razzor sharp swords and charges the top to capture the flag. All you need to do is grab it. Top team gets SMG's, Spikers, and AR's to kill you. Keep in mind both teams are somewhat weak. PICTURES... Over view Flag/Def. Base Choose Your Weapon Long Range shots = FAIL Hidey... Sneakers Hammer and Red Ramp Spawn later in Game That's all, Like I said, Its not beautiful, but its pretty fun... DOWNLOAD MAP DOWNLOAD GAMETYPE Happy Playing! SMILEZ!
I dont know why you kept saying it wasnt very neat. I think it look really good, better then what I could do. One thing though, is there not a huge advantage to the team up top? Edit: Wait, im really confused? Is it 2 flags or 1?
well, it doesnt look that bad at all! I wil dl and tell you how it plays, and how many players do you recommend? Thanks
Thats probably not one of the most unique ideas, but it is well implemented. The merging is perfect and you made the entire thing blue!!!WTF!!! It looks like loads of fun and i like how you had the secret battle rifle in the back. overall-4.5/5
Lol, Its 1 flag my friend, but there is a set on bottom incase you want to switch around the team, so bottom team carries flag up to top. The advantage for top team is larger, but not by much, because the game is supposed to have three or four people on top, with many people on bottom. This way, if bottom plans well enough, they can Overrun them
this looks like it could be fun , maybe it would be better if it was a 2 way game, this would make it so both teams have something to work for instead of the bottom team running helplessly to the top hoping for some luck, other wise fun 4/5
wow nice, why'd you keep saying it wasnt aesthetically pleasing? I thought it looked really nice, very smooth aswell. great job on the map, queued.
I don't know why you would say that it isn't very aesthetic; it looks very smooth, and the color coordination of the boxes is a nice touch, as is the hidden BR as a power weapon. The shield doors look well placed to protect attackers, without giving them too much cover, while the weapons for the defenders seem appropriate without being overpowering. The overall idea was well implemented, even if it isn't the most original. 4/5. One question, though. Is the flag capture point for the Attackers located at the same place as the flag spawn? That was what it looked and sounded like, but I wasn't quite sure.
Yes that's exactly right. Theres many possibilities to this style map. For instance you could put the vip location goal at the top, while everyone else is used as a decoy to get him up farther
"Not pleasent aesthetically?" Give yourself more credit man, from the pics everything looks very smooth, and I like how you made it on avalanche instead of sandbox, because it would have taken half the time needed there. Gameplay wise, it looks difficult for the team on the bottom, but I'll download to test it out.
The concept is great, though the gameplay will easily become boring and repetitive since there is essentially only one path you can take to win.
I tried to make it smooth, and I say those things, because If Forgehub liked it I would enhance gameplay, and guard rails, make easier for bottom to get up to top... etc