Foundry Kryptonite

Discussion in 'Halo 3 Competitive Maps' started by l PATRICK l, May 31, 2009.

  1. l PATRICK l

    l PATRICK l Ancient
    Senior Member

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    This is my newest map called Kryptonite. This is a semi-symmetrical map designed for Oddball, Team Slayer, and Capture the flag (multi-flag). This is my first ever map on forgehub, so I hope I won't be raped with bad comments and other things that 'i didn't do right.

    Yellow Base
    [​IMG]

    Yellow Sniper Perch

    [​IMG]


    Red Base
    [​IMG]

    Catwalk
    [​IMG]

    Catwalk ramp up to rockets
    [​IMG]

    Neutral Foyer
    [​IMG]

    Back Alley
    [​IMG]

    Back Entrance to yellow Snipe perch
    [​IMG]

    Back Entrance to Foyer
    [​IMG]

    DOWNLOAD: Bungie.net : Halo 3 File Details

    *Please leave helpful comments so I can make a v.2.
     
    #1 l PATRICK l, May 31, 2009
    Last edited: May 31, 2009
  2. Skanky Toast

    Skanky Toast Ancient
    Senior Member

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    looks pretty good. my only suggestion is for you to first, not take your pictures in forge, and second, make an overhead shot from a high point of foundRy, so we can see the layout better. Ether way, looks like alot of time and effort was put in this map.
    Welcome to forghub.
     
  3. Canadians360

    Canadians360 Ancient
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    This map is incredible for a first post. The overall layout and well built asymetrical design is great. I would like to see that spot to escape the map I showed you fixed as well as the A sighn jump up. I must say it is still much harder to break than it looks and if you fixed those it will really give your map a posative boost. Your weapon layout is great an placement very well planned. Except the shotgun in the sheild door room. It's something that kind of makes me cringe when I see it. Shotguns are placed near sheildoors in maps like snowbound but this is only due to the fact that there are multiple entrances to both sides. Your shotgun room has one way in and promotes camping greatly. I would remove the sheild door and use the cash to escape proof the map. However the rest of your weapons are placed very well and this is a minor fix. The only other thing that I would like to see is your single box in front of the bases metal fence platform, geomerged to the platforms level. Since I know you can geomerge now it is something I would like to see you do. Again this is something very minor and fixing this would be soley for smoother gameplay and less jumping. I'm also not certain as to the purpose of the bridge within the metal platform of your map it's barely noticable and doesn't add all that much and again would be much beterused to prevent map escape. Overall your sructures provide a nice flow that cuts down the lines of sight while maintaining fluid gameplay. This is an incredible peace of work even for a more experianced forger. The fact that this is your first post makes this map even more of a fantastic feat. Your effort and determination coupled with your effort to seek help and advice really paid off. I'm suprised you didn't flaunt that geomerged ramp a bit more but hey that shows modesty. Again job well done.
     
  4. Gollygeeanelite

    Gollygeeanelite Ancient
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    Canadians, nice post. I wanted to say that this map looks awesome and more people should view this. It deserves some constructive criticism for those improvements, you know. I noticed in the 5th picture that there seems to be a bump on the bridge on top. As mentioned previously, the pictures are taken in forge, which isn't preferable because it ruins the image of the pictures. But this map is truely amazing and rolls over my first post, good job Patrick and I hope you come out with a V2 and more maps!
     
  5. MetaLemur

    MetaLemur Ancient
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    i wouls suggest to post a few more higher pics of the map because it looks halfway decent i really liked a few of the structures but the bases need to be worked on alot and maybe do some more geomerging and this map could be really good
     

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