Forbidden Plain

Discussion in 'Halo 3 Casual Maps' started by NinKeith, May 29, 2009.

  1. NinKeith

    NinKeith Ancient
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    [​IMG]

    No way to escape

    Four UNSC trainees are sent to this barren plain to discover why the former inhabitants disappeared. While on their investigation one of the investigators becomes sick, bearing many odd symptoms. He became ravenous, muttering about his craving for human flesh. After a test they discovered the plain's radioactivity caused these effects. Scared, the others lock him up in a small shed and called for help. A few days later help arrives, they pile everyone into the pelican and begin to take off when they are shot down by giant lazers, demolishing their only way of escape. Now they are all trapped while the zombie tries to escape. Help is only six short days away. But it is only a matter of time before the zombie escapes, and when he does, all hell will break loose.

    This map plays best with 6-8 humans, and 1-2 alpha zombies.

    Human Traits
    110% Damage resistance
    2x overshields
    No shield recharge
    Plasma pistol primary
    No secondary or grenades
    No sensors or waypoint

    Zombie Traits
    100% damage resistance
    Normal shields
    110% recharge
    50% damage
    Energy sword primary
    No secondary or grenades
    No sensors or waypoint
    125% speed
    75% gravity
    Zombie forced color

    Alpha-Zombie Traits (differences from normal)
    Gravity Hammer secondary
    Poor camo

    Last Man Traits (differences from normal)
    Weapon pickup disabled
    75% speed
    Vehicle use full
    Waypoint to everyone
    Poor camo

    Custom Traits
    5 seconds
    Normal shields
    200% recharge

    Weapons on map (all never respawn except ones listed respawning below)
    4 BR (2 clips)
    2 Shotgun (one 0-clip) (one 1-clip)
    2 Snipers (one 0-clip) (one 1-clip)
    5 SMG (four 2-clips) (one 1-clip)
    8 Magnums (two 1-clip pairs) (two 2-clip pairs)
    2 Brute Shot (2-clips)
    2 Mauler (one 1-clip) (one 2-clip)
    1 Turret

    (Although it looks like alot, many people think it is not enough to support an entire team for six minutes, if you could test this yourselves and tell me what you think about the number of weapons that would be great)

    Equipment on map
    2 Custom powerups
    2 Firebomb nades

    Vehicles on map
    1 Warthog
    1 Mongoose

    Extra Info
    - Zombies released 30 seconds into the game
    - Next zombie random
    - Humans must search the map to find ammo, they are not given much to start with.
    - It takes 3 sword slices to kill a human, 2 direct hits with a hammer. The custom powerup allows you take one more sword slice or one more hammer swing before dying. (Assassinations are still one-hit kills, so watch your back)
    - Only grab the custom when your shields are very low or gone, otherwise you will waste the custom (never respawns)
    - Zombies are given good camo for 10 seconds after respawning.
    - You are given no waypoint or radar, communicate and don't lose sight of each other, especially when searching for ammo.
    - Don't waste power weapons right away, you'll regret it once they're gone.
    - Last man cannot pickup anymore ammo, but can get into vehicles, it would be in your best interest to climb into the warthog or mongoose and try to avoid the rest of the zombies.
    - Before adding the FX, people would camp in the dunes. It is very unwise to do this as the darkness hides the zombies very well. And with no radar.... you're pretty much dead.
    - The roof of the house is one of the safest spots on the map, however zombies can still sneak up from behind via the columns on the left side of the house.


    Honor Rules (important)
    - Don't pick up swords/hammers from dead infected, it just ruins the game when you do.
    - Don't run into the guardians to replenish ammo, you'll only get a plasma pistol anyway.

    Now onto the best part, screenshots. (All weapons listed in blue are respawning, the BR and Mauler for 3 mins, the Pistols and SMG 2 mins)

    Overview 1 (zombie start bottom-right)
    [​IMG]

    Overview 2
    [​IMG]

    House in-depth
    Overview of second floor
    [​IMG]

    Overview of first floor
    [​IMG]

    Front of house
    [​IMG]

    Left side
    [​IMG]

    Back (BR bottom left (cut off))
    [​IMG]

    Right side (turret middle)
    [​IMG]

    Weapons on first floor (dual pistols left, SMG right )
    [​IMG]

    Other buildings
    Bunker w/ roof (double pistols (not shown) behind obelisk)
    [​IMG]

    Bunker without roof (Sniper on arch, brute shot behind barricade)(pistols are on the roof but fell to the ground when I removed the roof)
    [​IMG]
    ^^ beware, it is not likely, but still possible to be sworded through the wodden wall in the back.

    Garage w/ roof (tripmine on left, SMG on roof)
    [​IMG]

    Garage without roof (Dual pistols to left, shotgun on right, behind the warthog)
    [​IMG]

    Other structures
    Flamethrower spawn (Flamethrower on scaffolding, SMG on block, mauler behind stone platform)
    [​IMG]

    "Ted" (Brute shot under scaffolding, battle rifle on top)
    [​IMG]

    "Bob" (BR on top of double block, SMG on left, mauler on right)
    [​IMG]

    "Gorge" (Sniper on left, firebomb in mid-left, custom mid-right, SMG under obelisk (not shown))
    [​IMG]
    ^^ Note: very close to guardians, lights may start flashing revealing your location.

    "Fred" (mongoose top-left, shotgun top-mid, BR bottom-mid, custom middle, firebomb behind shotgun on ground (not shown), dual pistols under wooden bridge (not shown))
    [​IMG]

    [​IMG]

    Map
    Gametype

    All constructive criticism, comments, and suggestions welcome!
    Also, I hit the item limit and the budget limit at the same time, it might be hard for me to make any drastic changes for a V2, should it come around.

    Thanks to Jake Space Man and x afr0tastic x for randomly geomerging and oddly naming the structures on my map =]
     
    #1 NinKeith, May 29, 2009
    Last edited: May 29, 2009
  2. Xang

    Xang Ancient
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    Good map, good forging. Although Infection maps like this are done quite often now... I sitll like this, the structure of the map and buildings look good, and it looks like you did some geomerging in the dune. Although some things looked a little randomly placed, the map looks pretty good. 3/5.
     
  3. Belly391

    Belly391 Ancient
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    to be completely honest, i like the idea and concept of the map and the i understand more of the map with the background you gave. the only thing im worried about is the zombies sheilds and damage. it'll be very easy to kill them therefore making it harder for the zombies and possibly spoiling the game. but apart from that its all good. 4/5
     
  4. dennis1895

    dennis1895 Ancient
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    can you please change the title because when i saw it i thought great a crashed airplane or something but now you made some silly structures i hate it when you mislead people like that just to get your map viewed
     
  5. NinKeith

    NinKeith Ancient
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    Well the only reason the zombies to 50% damage, is because I was experimenting with the zombies damage, humans shields, custom traits ect. so that I could get the humans to withstand 3 sword hits before dying. It sounds like alot but the alpha zombies hammer only takes 2 hits before dying (assassinations still kill in one hit). Also neither team has radars, and with the alpha being nearly invisible it makes the game much harder for the humans than you'd first think. Plus the shadows give zombies the upper hand around the edge of the map, which is where most of the ammo is placed (the darkness around the edge is alot closer than the screenshots make it seem)

    You just said you mistook my title, spelled p-l-a-i-n, for an aiplane, yet you just spelled airplane, p-l-a-n-e, yourself.
     
    #5 NinKeith, May 30, 2009
    Last edited: May 30, 2009
  6. Joe is Outside

    Joe is Outside Ancient
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    I really like the FXs. Good job. 4/5
     
  7. dennis1895

    dennis1895 Ancient
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    oh **** im sorry im always confused with that word
     

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