Author: Sage Map Name: Mine Sweeper Map Canvas: Construct Map Size: Large Player Count: 12-16 Supported Gametypes: Assault, Capture the Flag, Juggernaut, King of the Hill, Oddball, Slayer, Team Slayer, Territories, VIP __________________________________________________ Description: I wanted to go back and make a map on a pre-DLC map and the BTB contest at XForgery.com inspired me to use construct. I want to use the unused sections of construct and bring them to the limelight. I used teleporters to help section off areas. All The Teleports that block off sections are linked to the Dump Teleporter. The Dump Teleporter is the reciever node *look at the pic above the words DUMP TELEPORTER* and after 3 minutes boxes spawn and block the teleporter off. You can hit the boxes and make them disappear for another 3 minutes. The map is seperated into 4 sections the two top halves and the two lower halves. The two levels are switch for who is suppose to control them. The lower defenders is below the top attckers and vise versa. PICS DUMP TELEPORTER Action Shots
it does look interesting, but from what it looks like you didnt really block off areas of the map, but more blocked paths. i also have a question, what does this have to do with mine sweeper?
looks pretty sick for a pre-dlc map, and construct nonetheless. ive tried to forge on that map, it is HARD, so congradulations. i really like what you did with the teleporters, in my opinion, you could have just blocked off the entire downstairs area too (i hate that part of the map) but what you did with it is pretty sweet too. the only thing about this map that perturbs me are the radio towers, idk why, they just seem....wrong. good map anyway, its good to see a non-sanbox map every once and a while
The radio antenna's are supposed to be like bridges that you can knock down and they respond every 2 minutes so can be used more than once.