Sandbox Ancestral

Discussion in 'Halo 3 Competitive Maps' started by Echelons, May 28, 2009.

  1. Echelons

    Echelons Ancient
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    Ancestral
    An ancient Forerunner temple mysteriously looms over the sandy dunes below.

    Description
    This map is made for intense "in-your-face" battles. The map is relatively small in the amount of area it has but, gets the most out of it. There are many jumps that can be made to cut the distance from one place to another down. This is a symmetrical map. Ancestral is made for slayer, CTF, KOTH, assault, and oddball. It can support a maximum of 10 players.

    Weapons & Equipment
    Battle Rifle x6
    Carbine x2
    Needler x1
    Plasma Rifle x2
    Plasma Pistol x2
    Sniper x1
    Shotgun x1
    Frag Grenade x6
    Plasma Grenade x4
    Power Drain x2
    Bubble Shield x1
    Regenerator x1

    Screenshots
    Overview
    [​IMG]

    Overview 2
    [​IMG]

    Purple/Snipe
    [​IMG]

    Purple Front
    [​IMG]

    Pit/Shotgun
    [​IMG]

    Red
    [​IMG]

    Blue
    [​IMG]

    Front
    [​IMG]

    Fileset: Ancestral Fileset

    *Note* I realized I've posted this map before but I have made quite a few changes since then and thought I should repost it.


     
    #1 Echelons, May 28, 2009
    Last edited: May 30, 2009
  2. Spanko

    Spanko Ancient
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    Looks gr8. I really like the shotty area. Forging looks clean and smooth. 4/5
     
  3. suffocation49

    suffocation49 Ancient
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    Is the wall in front sniper for jumps? And what makes a map forerunner-y?
     
  4. thecookiejark

    thecookiejark Ancient
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    Very nice constructed map here, weapons are very appropriate to this map. It kinda reminds me of guardian. Nice job 9/10
     
  5. Cookie Monster

    Cookie Monster Ancient
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    Looks ok to me, layout seems quite fine.
    Few things I would suggest is interlocking which I know you probally didnt want to hear that, but its true. Would make the gameplay alot smoother.

    And the lights for each base, I would interlock into the boxes at each base. (Flooring)
    Keep on Forging.
     
  6. ehand88

    ehand88 Ancient
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    I think the overall layout is pretty nice. The pit where the shotgun spawns is well forged. I'm also liking the mancannon placement. A good sniper will probably take control of this map, though.
     
  7. Echelons

    Echelons Ancient
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    ya the wall infront of the sniper tower is just to make it look forerunnery but it also lets u cross to the other side if you want to. And for the lights I think I will put them in the floor aswell as fix up some more gaps.
     
  8. KratosAurion777

    KratosAurion777 Ancient
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    I like this map a lot. I played a couple games on this map with my friend (1v1 games) and they were pretty good. I would suggest reworking the spawn system though. Every time one of us died, the other one spawned in plain view of the other, who invariably had the sniper. This lead to quite a bit of spawn-camping. Another issue was spawning facing the wrong direction, such as facing into a wall. This is a small issue, but rather frustrating nonetheless. As far as the fighting being "intense and 'in-your-face,'" I would agree for the most part. Many battles were very fun and unpredictable as we tried to gain control of the sniper spawn.

    Onto the actual forging. This map is fairly well forged, though it doesn't really use many advanced forging techniques or anything. There are some annoying spots where the interlocking causes weird texture glitches, but thankfully these are few and far between. Honestly, I don't mind that it doesn't have interlocking, the map plays just fine without it.

    Overall, nice work. 9/10, a good map.
     
  9. Echelons

    Echelons Ancient
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    ya I'k still not sure of what to do about the sniper but, I'm goinmg to work on it. I might just cut down the clips it has or something along those lines because thats always been one of the problems of this map.
     
  10. Echelons

    Echelons Ancient
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    I have updated the map so download it and tell me what you think. Also I'm still working on a couple aesthetic pieces on the map. I will upload new screenshots soon and I will add in weapon respawn time and amount of spare clips soon.
     

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