Sandbox Temple

Discussion in 'Halo 3 Competitive Maps' started by IxMurphxI1, May 27, 2009.

  1. IxMurphxI1

    IxMurphxI1 Ancient
    Senior Member

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    TEMPLE
    Im very happy to release my new map called "Temple". The map plays very well in any setting, especially TS & Objective.

    Weapons:
    Battle Rifle x10
    Sniper x2
    Rocket Launcher x1
    Needler x2
    SMG x4
    Mauler x2
    Brute Shot x2
    & a decent amount of nades...

    Vehicles:
    Warthog x2
    Ghost x2
    Mongoose x4

    Screenshots:
    [​IMG][/URL]

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    DOWNLOAD
    Bungie.net : Halo 3 File Details

    Tell me what you think thanks..




    Bungie.net : Halo 3 File Details
     
  2. TailsIce44

    TailsIce44 Ancient
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    Looks pretty cool. Honestly from looking at the pictures i could say its very neat and well made. Good Job!

    My Maps:
    Lotus Islands V2
     
  3. IxMurphxI1

    IxMurphxI1 Ancient
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    Ya thanks...I was going for something with 2 cool but different fort-like structures and that temple in the center of the map to make it fun for most settings
     
  4. Demonic Bunnies

    Demonic Bunnies Ancient
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    I like the entrance to the underground that has the obelisks. I would merge them in a little bit though, to make them stick out only slightly.
     
  5. IxMurphxI1

    IxMurphxI1 Ancient
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    Thanks. I see what you mean...good suggestion. I'm hoping to improve this in the future for a V2 if i get some more feedback on what needs to be patched up
     
  6. IxMurphxI1

    IxMurphxI1 Ancient
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    ok so i started on a V2 to this map and need suggestions
     
  7. BornAcid

    BornAcid Ancient
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    After viewing this thread for the second time I have just realised that there is not a spot of interlocking in the whole map. Now i know this is not always needed but in a version 2 you need to clean it up a bit in many places that have already been mentioned.
     
  8. IxMurphxI1

    IxMurphxI1 Ancient
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    there is some.. just very few but ya i should work on that
     

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