OLN person limit?

Discussion in 'Halo and Forge Discussion' started by THE SPEC1NAT0R, May 27, 2009.

  1. THE SPEC1NAT0R

    THE SPEC1NAT0R Ancient
    Senior Member

    Messages:
    96
    Likes Received:
    0
    How many people can a oln map handle without starting to lag? I heard like 6-8. Is this true or just if there is a bad connection? I am wondering because I am using an oln canvas and I need to know how many people I should restrict it to, to keep gameplay smooth.
     
  2. What's A Scope?

    What's A Scope? Ancient
    Senior Member

    Messages:
    3,285
    Likes Received:
    21
    Do you mean how many people can play? I would guess 16. It really depends on the map.
     
  3. theheat

    theheat Ancient
    Senior Member

    Messages:
    253
    Likes Received:
    1
    Interlocking, geomerging, item placement, weapons, power ups, all really affect this. If you're going for the least lag try to use the ground level, it is least lag inducing. Try not to make structures using large amount of objects in a small place (3+ story buildings, aesthetic pieces ie; helicopters). Don't use the red and blue lights either, they induce lag big time. Killballs are another no-no, well they're a no-no in general. Items with weird hit boxes like wall slits, fins, or arches (mainly holes or large indentations). These tips should help you into a lag free map.
     
  4. THE SPEC1NAT0R

    THE SPEC1NAT0R Ancient
    Senior Member

    Messages:
    96
    Likes Received:
    0
    I mean max out the item limit. I know 16 people can play it is just at how many people does it take for the game to start to lag and become not fun. the map is in the sky box and has 5 simple stories. there is a wall on one side and open on the other. the main floor is made of tin cups.
     
    #4 THE SPEC1NAT0R, May 27, 2009
    Last edited: May 27, 2009
  5. STWOW

    STWOW Ancient
    Senior Member

    Messages:
    686
    Likes Received:
    0
    Can you not read?
    Extreme: Interlocking every possible object into one place
    Players without Lag: 0

    Other End: Spreading out every possible item un-interlocked into a large map
    Players without lag: 16
     

Share This Page