Darts V1 Darts 4-8 players recommended. Summary: Darts consists of two large bases on either side of the sky-bubble. The objective for the attackers is to shoot rockets across the map into lit up holes. Once all holes have been hit, one attacker then enters a teleporter located to the right of the base which leads to one hole and so on until they reach the flag. The defenders have gravity hammers and deployable covers (respawn 10 seconds ) and try to protect the holes from the rockets. There are 6 rounds in all and the team with the highest points in the end wins. Player Traits Shields + Health -Default Weapons + Damage Damage Modifier - 100% Primary Weapon - Sword Secondary Weapon - None Gernade Count - None Movement Speed - 75% Gravity - 150% Custom PowerUp (located on Attacker teleporter ) Duration - 90 Seconds Invulnerable 4X Overshield 200% Recharge Screenshots Overview of Defender Base Overview Defender 2 Overview Attacker Base Overview Attacker 2 Attacker To Defender Mechanics I hope from the screenshots and description you understand and have a feel for the map. Constructive criticism is accepted wherever necessary. This is my first official thread post on forgehub. Please notify if any mistakes are made in the post. Thanks you Map Variant Game Variant
Wow! This looks pretty original, and fun =D Very nice overall. I haven't tried it, but when the attacker goes through the teleporter, can he/she just shoot rockets at the defenders..? Sorry if that was shown in the last picture, I can't really tell with the light, but again - great job!
They could but it would be kind of hard because of the roof. In a V2 i might find a way to fix that situation probably making the custom power up give him 0% damage.
This is pretty original.. The only flaw is that it is way too easy to shoot a rocket into those holes.. Try making at least one complicated hole or everyone of them to be somewhat smaller
YA ok in V2 im probably going to change the progression. 1st hole normal size Second Hole smaller Third hole smallest For now i want to see if the game catches on and then changes will be made to the map in the future
Also, if your going to make the holes smaller, take out the deployable covers, because that would be too easy for the defenders. Unless your team got smart and all shot at the hole at the same time :] hehe
HHeeeeyyy! i played this in a game it i have to say that using the gravity hammers to change the direction of rockets was a great idea, this is a very fun game, good job.
It looks fun as well as unique, so I'll be DLing whenever I get my 360 back. Maybe add a Missle Pod or three on the attacker side for variety?
I could however although the attackers will have a very high advandtage. They already have a clear site on where the hole is and, like someone had said before, there is a unfair advantage to the attackers due to the low skill level and effort required to capture the flag. Adding a misslepod would make the game to quik and not enjoyable. Although thank you for your suggestion