Sandbox Mutiny

Discussion in 'Halo 3 Competitive Maps' started by MasterM 500, May 23, 2009.

  1. MasterM 500

    MasterM 500 Ancient
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    Mutiny
    Download
    Bungie.net : Halo 3 File Details
    A docked ship towers over the small port town. Built for small amounts of players.
    [​IMG]

    Mutiny is a symmetrical map containing a large ship like structure surrounded by two, 2 story bases and in the distance, 2 huts with one containing overshield and the other camo. Mutiny is a version 2 of my original map Shipment. Shipment was created back when I was unskilled in forging and had never even heard of interlocking or things like that. After learning some new tricks, I knew Shipment needed to be remade, because it had a great layout but I sadly didn't have the forging skills to make it what it could have been. This remake has smoothed out all the rough edges and added many new features. In fact, every single original piece of scenery was moved and it is so much better than the original, it deserved its own name.​

    Mutiny is a small map that supports all gametypes. However, Oddball can be frustrating. Due to the openess of the map the ball will be thrown off the map countless times and it takes forever for the ball to fall and respawn. Anyways...​

    Mutiny contains the following weapons:
    Battle Riflex4
    Plasma Riflex4
    Plasma Pistolx1
    Needlerx2
    Brute Shotx1
    Maulerx1
    Sniper Riflex1
    Gravity hammerx1​

    Equipment:
    Regeneratorx1
    Overshieldx1
    Active Camox1​

    And now, on to the pictures!​




    [​IMG]
    A shot of the upper level of a base. The tunnel corner takes you down to the bottom.
    [​IMG]
    A view from the "under base"
    [​IMG]
    The back of the ship where the regenerator and spike grenade lay.
    [​IMG]
    Fighting to get inside the base. In the background is the Sniper Tower.
    [​IMG]
    The lower part of the ship that used to be known as the "Cannon Room". Here rests the Gravity Hammer and two turrets. Hey, atleast it isn't 8 like it used to be. :-D
    [​IMG]
    This is a fun new addition I made. By throwing a grenade through the tunnel corner, you can land it in the sniper tower room.​

    The only problem I have with the map is the gravity lift in the lower part of the ship. In order to make it shoot you up, I had to rest it against a flat block. If anyone could tell me if there is a way I can put the lift inside the large ramp without the lift falling over, it would be greatly appreciated. ​

    Alright, that is all I have to say. I hope you enjoy Mutiny!​
     
  2. Rifte

    Rifte Ancient
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    If you just learned about merging, this is not too bad. Although lots of your wooden flooring should be merged, because unmerged flooring causes little bumps that will interrupt gameplay. As for your grav lift situation, I'm not sure what you're trying to say exactly, so I suggest trying with a weapon holder, or just merging man cannons into the wall. I don't know, I'm just making assumptions of your map right now, I'll download it, and tell you later how to maybe fix everything, as I think this map has some potential.

    If you want, my GT is sPaG3Tt1 5AwC3... Sorry it's long and confusing.
     
  3. MasterM 500

    MasterM 500 Ancient
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    Ok, thanks for the tips. I think I just got a little lazy with the wooden flooring but I will try to work on it as soon as I can. I think that a weapon holder may resolve the grav lift problem, too.
     
  4. TFx KiLl3r

    TFx KiLl3r Ancient
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    I have to say that this map is a great idea! It has just not been executed the way it could have been, and that would have it an awsome map indeed! What I suggest is taking away the bumps and learning how to interlock. For instance the wooden bridges would be very nice if they were interlocked and so on. Good idea there should be a version 2!
     
  5. Pixie Dust

    Pixie Dust Ancient
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    i have one question on this map and i havent even played on it yet... why the wood???
     
  6. Eculc

    Eculc Ancient
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    wood is propably there to make that part of the map to feel more like a dock...

    overall, the map lopks nice, especially the two-story bases on each side.
     
  7. T7 ghost of war

    T7 ghost of war Ancient
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    That looks really fun.
     
  8. MasterM 500

    MasterM 500 Ancient
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    Exactly, that is the reasoning behind it. Thanks for the positive feedback and I'll hopefully get to fixing those bumps and other things sometime for a Version 2.
     
  9. WhyHelloThere

    WhyHelloThere Ancient
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    The map sorta lloks like a ship... I think the wooden walkway should be a little wider because when someone is walking on it and getting shot at there is really nothing they can do to prevent it.
     
  10. Phill3593

    Phill3593 Ancient
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    The map looks good-scenery and all but it seems like the gameplay would be a bit off-there are may levels-but I'll DL and try it
     
  11. MasterM 500

    MasterM 500 Ancient
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    Yea, but I kind of intended for it to be that way as sort of the price to pay for attempting to go for the Overshield(which is in the hut across the plank.) Also, object limit reached. :-/

    And thanks for bringing this thread back from the dead, Haha.
     
  12. NYEKE

    NYEKE Ancient
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    this map looks pretty good i just might have to dl
     
  13. RebelCow

    RebelCow Ancient
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    Well, the town is awesome. The ship is my least favorite part. You also have some neatness problems. But, If you delete everything but the town, and just make it bigger, you would have a great map. :)
     

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