Pimps Quest. Created by Chicken Dippah Re-EditEscort your Pimp from enemy turf to home soil without getting the HEAT on your tail. Download Game Variant: Protect Da Pimp <--- Click The Name Download Map Variant: Pimps Quest<--- Click The Name As I haven't been around these forums recently I thought I would set my return with the re-vamp of my "A Pimps Quest" minigame, I am however working on more projects to get back into forging so expect a small 2v2 foundry map soon but getting back to this, Basically the map is an obstacle course or road block (Whatever you prefer) I Have spent more time testing the provided gametype and error checking with that then possibly the map itself as a large roadblock itself is relatively easy to create, I'm not trying to impress the community with the complexity of the map, more the flow and enjoyment of the flow and gameplay which I feel I have achieved well as testing this map throughout was thoroughly enjoyable and I would gladly repeat the process. Weapons / Vehicles placed on the map are: #1 Flamethrower (10 Seconds Respawn, Instant Respawn after use) #8 Flamegrenades (Instant Respawn) #1 Warthog #1 Trip Mine #1 Deployable Cover ***This map is Only compatible with the version of Vip supplied at the top and bottom of this post.*** VIP(Protect The Pimp): The VIPs(Pimps & Hoe's) Team Spawn In the top tunnels next to an Indestructable warthog (Handy) The pimp himself armed with a: pistol,unlimted ammo, the ability to handle a warthog and a pimp suit (Pink) is to try and make it to the VIP Point(Home Soil) His team members (Hoe's) Start with the VIP(Pimp) and have only their pimp sticks (Energy Swords)and their "Riding Shotgun" experience to assist the VIP(Pimp) in returning to the Vip Point(Home Soil) The defending team (Police) Have been tipped off that the high profile VIP(Pimp) is making a move through areas and have set up a road block and have armed themself with anti pimp like weaponry: Magnum, Unlimited ammo, Unlimited respawn of anti pimp flame grenades(Flame Grenades),aswell as a single trip mine, deployable cover and the anti-pimp cannon(Flame Thrower). Screenshots: This is a picture of the VIP(Pimp) Starting and respawn area. This picture shows the middle area of the map where the Defenders(Police) have set up their main road block. This is the Defenders(Police) start and respawn area, Located adjacent to their firey arsenal. This picture shows the only real major update to the map making the final obstacle harder. This shows the VIP Point(Home Turf) and a sneaky fusion coil trap. A narrow escape for this pimp as he flys through the fusion coiled entrance burning away at half of his warthog. Download Game Variant: Protect Da Pimp <--- Click The Name Download Map Variant: Pimps Quest <--- Click The Name
Yeah the first edition wasn't to much of a success due to a faulty gametype im hoping the fixed edition might get some attention Have you tried it?
HAHA That is awesome! Pimps in Halo 3... who would of thought Man I have yet to play this but my friends are going to love this! I like that you set the polices aresnal to fire-based weapons, gives the game a twist. I didn't see the 1st version, but that second roadblock does look like it improves the gameplay.