Catwalk v2.0

Discussion in 'Halo 3 Competitive Maps' started by McBiskit, Mar 28, 2008.

  1. McBiskit

    McBiskit Ancient
    Senior Member

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    Catwalk v2.0
    Created by McBiskit
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    Supported Gametypes:
    All but intended for CTF/Assault.
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    Map Description
    Catwalk v2.0 is my first "sit down and take my time" map and is located on Foundry. I built the first version a few months ago and never did anything with it. Once I discovered Forge Hub and how to push objects through map geometry I went back and spent hours redoing the entire map making everything neater and pushing everything flush with the wall.

    Catwalk is a symmetrical map designed for CTF/Assault, but can handle all gametypes so feel free to play on it as you like. The map is divided down the center by a series of walls. Gaps in the walls are placed in a way that forces players to zig zag a little to get through. These walls contain: Fours Spikers (two for each team), One Shotgun, Invisibility, Two Plasma Rifles (one for each team), and a goal spot. (Oddball spawn, one of the hills in KOTH, one of the territories in territories, the flag in Neutral Flag, or bomb in Neutral Bomb)

    Above, a catwalk runs perpendicular to the wall from the one teams side to the other. On each of the side walls (when coming from the bases), stairs two flights in length lead up to this catwalk. Continuing along the sides of the map, a flight of stairs leads down to a mid height catwalk that runs across the back of the map. Using the sniper that spawns here, a player can take shots on players running through the center wall set, the back two corners, or the center catwalk. Each side of the map has two shield doors underneath the center catwalk make it hard for the sniper to take shots at players at either base without moving forward to the center catwalk. One shield door is on the ground between two catwalk supports and the other is hanging directy above it. Some space was left between shield doors themselves as well as the supports for the catwalk to allow skilled players to bounce grenades around the shield door. A platform that can be jumped too, but does not interfere with walking is located directly above the sniper spawn along the back wall. A catwalk runs from this wall to the center catwalk.

    Since I can never seem to make heads or tails out of maps based on the screenshots people post, I have made all my screenshots panoramics because they show off the map so much better.

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    Shot of the map from sniper spawn
    [img width=800 height=203]http://farm4.static.flickr.com/3038/2366353999_b48f872088_b.jpg[/img]
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    Shot from red team's back corner.
    [img width=800 height=256]http://farm4.static.flickr.com/3053/2367189804_cca606bd3f_b.jpg[/img]
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    Shot of the red side of the map
    [img width=800 height=253]http://farm3.static.flickr.com/2006/2366387485_4bcc051a8b_b.jpg[/img]
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    Shot of both bases from Rocket spawn
    [img width=800 height=217]http://farm3.static.flickr.com/2003/2367190132_e139eb8db0_b.jpg[/img]
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    Divider Wall
    [img width=460 height=800]http://farm3.static.flickr.com/2201/2366354259_5b588f45c5_b.jpg[/img]
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    Make sure to rate and hit me up with some feedback if you have any. Also, I have not yet tested this map and am excited to see how it plays. If anybody plays any games, I would appreciate them uploading the video to thier file share and recommend it to me so I can download it and see what needs tweaking. Thanks in advance and enjoy Catwalk 2.0
    [br]
    Download Catwalk v2.0
     
  2. whitelime

    whitelime Ancient
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    (alright please don't yell at me because i state more things that are bad than good, it's just the way we look at things the bad comes first)
    Now to the map i think u have a good general idea and i like that the shields doors have a space inbetween them so you could throw grenades through if you got enough skill. now i don't particually see much sense in having the back part of the map (correct me if i'm wrong) it looks like you just placed some barriers, you could move them forward to fill empty space and then block of the area making the combat more intense. also this map could be greatly improved by the use of interlocking. and the other subjects in forging 101.http://www.forgehub.com/home/index.php?page=46(i know you said you used it but i just can't see it) and please atleast test your map once before you post it just so you know what your posting. I know I may come across as being rough but i'm just trying to help.

    Ow and change your thread name to the name of your map before someone important comes and tells you to
     
  3. LIGHTSOUT225

    Senior Member

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    Re: Catwalk v2.0-With Panoramic Screenshots

    please change your thread title to just the title of your map. It is a ForgeHub requirement, in order to keep the forum clean. Thanks, and welcome to FH!
     
  4. poopiedeloopie

    poopiedeloopie Ancient
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    Three great looking maps in one night? GASP! Queued!
     
  5. Matty

    Matty Ancient
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    Its a nice shape, but im losing appreciation for maps that take up the whole of foundry. They all seem to lack creativity and look like they were made on the fly, which makes them untidy.

    Im really jealous of the panoramic screenshots, i still dont know how to do it...
     
  6. McBiskit

    McBiskit Ancient
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    How far forward are you suggesting I move things? Are you talking about cutting the back half of the map off completely and creating a new back wall right behind the center catwalk? At any rate you make a good point about cutting down the play area to intensify combat but I think I'd like to test it out for a few games before I make any large changes. I'll def keep this in mind for future edits.

    The process for panoramic screenshots is incredibly simple, it just requires you to have photoshop. I'm sure there are other ways to do it, but that's the one I know. The only reason I know is that a few weeks ago in Bungie's news they linked to a guy who had set up a tutoral. I don't remember the site, but if you search on google for Haloramics, you should find it.
     

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