This map is a lot of fun to play. I love a good balanced, well-thought-out CTF map, and this is one of those. The map geometry is all really tight (the central cage is awesome), and all the engagement areas seem well thought out. As with most good competitive maps, weapon control is crucial. I had no idea about the mongeese either, and I'm interested to see how they factor into the gameplay (everyone loves driving away with the flag). Great backstory too. Nice job, Cr0ok3d.
Thank you for the positive comment Beaver! That makes me feel pretty good that YOU like when you come out with maps that are amazing (i.e. DuckHunt)
I enjoyed testing this map. I'll try to play it against you today if I get a chance. What did you change since I played it before? Also, a couple things about the map that you didn't mention, but I think are worth mentioning about it: -In the center of the bottom level of the cage, there's a gravlift merged into the ground. Above it is a setup of windows and bridges interlocked that create a unique looking gravlift to get you up to the top floor. -You'll want to go through the area in the back by the trucks if you want to reach the rocket launcher (main power weapon) or get to the other side faster by using a mongoose. -You want to go through the cage if your on foot. -All the floors, even some that are made of walls, are perfectly flat to allow you to walk smoothly across them.
Well, I couldn't play with you today, sorry...I was skiing up in Michigan for a few days. (Was awesome!) Tomorrow I might be able to however. I will tell you everything I changed then since I don't exactly remember everything that was changed since then. Thanks for mentioning some stuff I should have maybe posted.