Sandbox Duck HuntV2.5

Discussion in 'Halo 3 Mini Game Maps' started by t0xic insanity, Apr 19, 2009.

Thread Status:
Not open for further replies.
  1. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    Duck HuntV2.5
    By t0xic insanity

    In duck hunt your object is to reach the teleporter at the top of the course. While your sprinting to the top, the hunter will attempt to snipe all of the "ducks" or players. Once a player reaches the teleporter at the very top, he can quickly look to his right and shoot the fusion coils that are covering the Reciever node (that way players camping at the spawn can teleport to the top with him) Or he can just bypass that and go through the teleporter. To kill the hunter you can either sneak behind him to assassinate him, or you can just duel him and have a friend assassinate him while he is distracted.

    Changes:
    1. The hunter box (as you can see below) is simular, but it is closed in so the hunter can not fall off.

    2. Sender node at the beginning of spawns, which takes you to the end of the course (Must complete the course first, blow up the fusion coils to activate or unblock the reciever)

    3. Human help was reduced, after there were alot of complaints. There are now slit walls, tube pieces, half walls, and shield doors as covers, but with less aids.

    4. 2 reciever nodes have been placed in the hunter tower. That way, the hunter can not camp the teleporter and have 100% success.

    5. 1 Extra level

    6. Kill Balls spawn in Level 1 and 3 Corners making it impossible for campers to access the teleporter at the top.

    7. Smooter block placement

    Pictures

    Overall View
    [​IMG]

    Sniper Tower
    [​IMG]

    Course
    [​IMG]

    Level 1
    [​IMG]

    Level 2
    [​IMG]

    Level 3
    [​IMG]

    Level 4
    [​IMG]

    Level 5
    [​IMG]

    Level 6
    [​IMG]

    Level 7
    [​IMG]

    Youtube Video:

    YouTube - Broadcast Yourself.

    Links -

    Map - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=74940845

    Gametype - http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=42090667


    ****Updated version****
    i have replaced the map with an updated version this is the last time i updated it, the map is perfect. New changes:

    1.)Tube ramps, help you get into tubes a lot easier
    2.)Fixed spawns
    3.)instant respawning bouble shields
    4.)Reciever nodes in sniper building moved so you teleport right behind the hunter




     
    #1 t0xic insanity, Apr 19, 2009
    Last edited: Sep 12, 2009
  2. SWEETbabyJEEZUS

    SWEETbabyJEEZUS Ancient
    Senior Member

    Messages:
    124
    Likes Received:
    0
    wow the map looks really good, and the game play must be better. Good job i am looking forward to plaing this with my friends :)
     
  3. chung_wii

    chung_wii Ancient
    Senior Member

    Messages:
    418
    Likes Received:
    0
    Thank you!!! I have not seen an overall decent duck hunt map on sandbox yet. I love duck hunt, So thanks for making this. I'll add you because I need more friends who have the maps. 4.5/5 so far, I'll play this map with you later.
     
  4. uF HaVoK

    uF HaVoK Ancient
    Senior Member

    Messages:
    299
    Likes Received:
    0
    Wow, this is the first Duckhunt that i think is a success. Good job in adding more levels, instead of just 3... plus it looks like its completely uncheatable :)

    Good job mate, 4/5
     
  5. Wailingjam

    Wailingjam Ancient
    Senior Member

    Messages:
    107
    Likes Received:
    0
    Nice remake on the map, although the map design and layout looks really great I would have at least interlocked some objects so the map plays smooth and there wouldn't be any unwanted mid-jumpers on the map. Other than that you did a nice job on the recreation!
     
  6. philly100000

    philly100000 Ancient
    Senior Member

    Messages:
    105
    Likes Received:
    0
    looks like not evenough stuff now
     
  7. EGP

    EGP Ancient
    Senior Member

    Messages:
    4,037
    Likes Received:
    1
    Finally, here is a good duck hunt map. The first version wasn't all that great because there wasn't enough advantages for the ducks and the sniper get get out of his cage lol. I like that this is on sandbox. Obviously, anyone would rather play on sandbox then foundry because of all the levels you can get on sandbox. Good job man. Get a mod to lock the other thread though.
     
  8. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    Yes my friends said that too in the beginning of out testing session. But when you start to play you relize it is plenty enough, really


    PS. other thread is locked now, it is worthless. but lol it looks so funny looking at the crappy map, but then seeing how much better itis
     
    #8 t0xic insanity, Apr 19, 2009
    Last edited: Apr 19, 2009
  9. Kryticate

    Kryticate Ancient
    Senior Member

    Messages:
    238
    Likes Received:
    0
    That's a horrible addition! You want to let cheaters who don't go to the end of the course?!

    It takes more than a minute and thirty seconds to get past it!

    I was thinking of downloading it, but now I am definitely not. Plus, it doesn't look like you took my previous advice.
     
  10. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    i think it is a good idea because when i view other players who make it to the end they never unblock it. But your right it should be about 3 minutes into the match, when other players already made it to the top. But i still like the idea because no one ever unblocks it.

    EDIT: change was taken out, it is same as last time just someone has to unblock the tele to access it
     
    #10 t0xic insanity, Apr 20, 2009
    Last edited: Apr 20, 2009
  11. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    Ya its a total remake of the original on foundry just longer and in my opinion, better
     
    #11 t0xic insanity, Apr 25, 2009
    Last edited: May 16, 2009
  12. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    srry double post
     
    #12 t0xic insanity, May 7, 2009
    Last edited: May 16, 2009
  13. Regis Drakontis

    Regis Drakontis Ancient
    Senior Member

    Messages:
    8
    Likes Received:
    0
    Big Thumbs Up

    Dude i love duck hunt maps ever since standoff. I've got to admit that i am really impressed, and glad that you made this map. keep up the good work, nukka.
     
  14. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    sorry about the bumping everyone im trying to advertise the map!
     
  15. TraiiT

    TraiiT Ancient
    Senior Member

    Messages:
    52
    Likes Received:
    0
    It looks really nice. I'm probably going to download it later, but i'm getting a little tired with all the duck hunt remakes. But your looks the best out of all the ones i have seen so far. Nice job 4/5
     
  16. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
  17. Skanky Toast

    Skanky Toast Ancient
    Senior Member

    Messages:
    331
    Likes Received:
    0
    [​IMG]

    There is a Gigantic bump there, your map would look AWSOME if you could interlock that like into the box below it. like set the underbox not to spawn at start and 180 secs,
    then stack a block huge flat, stack enough walls so there is about 2 wall thicknesses between the bottom of the tunnels and the tunnel. then pick up the tunnel, and put it on top of those things. delete the walls and huge box, then force spawn the original box. You should have a clean box around the top, but there will be no bottom to the box, so there are no bumps! It will make the game play a ton better, trust me. :)
     
  18. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    I know what you mean about the bumps, i updated that a while ago but i forgot to put updated pictures.

    I put tube ramps so there are no bumps, and it is much smoother.
     
  19. t0xic insanity

    t0xic insanity Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    new video of map:

    [media]http://www.youtube.com/watch?v=JCbIf-Na7d4[/media]
     
  20. CavemanToaster

    CavemanToaster Ancient
    Senior Member

    Messages:
    10
    Likes Received:
    0
    Good job with the map, but there are a couple tiny flaws that I see in this.
    The first being the invisibility. It can be exploited to much in my opinion.
    The second is the corners where you turn and run up the ramp. I think it should be made where you can't just "cut corners" by jumping up them. I suggest putting walls up so you have to go around.
    Great job though. 4/5
     
Thread Status:
Not open for further replies.

Share This Page