[SIZE=+2][size=+3]download exodus[/SIZE][/SIZE] description although a small looking map it plays very well and is forged to perfection. this is my second map i have made and i could not be happier with the results designed for small team games, or FFA. I always kept the lines of sight in mind. the cover works well, forcing and promoting teamwork, making you look accross the map not just straight ahead. supports slayer, KOTH, 2 flag, and oddball, weapons 4 br's located both towers and two under each tube corner 2 carbines located at the top of each tower 2 maulers located edge of map accross from each other 1 sniper located in the very center, bottom 2 brute shots located bottom of the lifts 4 nades 2 on each tower 4 plasma nades 2 near both mauler windows equipment 1 bubble 1 regen one is located on top of each lift they respawn every 2 minutes overview of map. this is the final version of the map. the other pics you might see somthing that is not there anymore but they are not big changes so the pics i believe are still true to the map this is a very important jump that you need to know this jump provides cover when going to the bottom of both bases. when standing on the ledge, even though it is small, you most likley will not be seen by the person making the jump this jump is on the other side of the base shown in the pic above. shows you dont have to use the lifts if you want to be sneeky, just be carefull you dont fall off shooting towards bottom blue. he can step back and go up blue lift to the top in this pic there is a door up top that is no longer there, but the jump still works small opening to see if someone is going for that mauler this is the other side of the above pic. it shows location of mauler. looking through window to center of map shows a different angle of the two mauler windows shooting from red window to blue window. you can see the sniper located in the middle under th structure standing on top of the lift and looking out over the center of the map thank you for looking at my map please rate and download [SIZE=+3]download exodus[/SIZE]
wow, it appears that you put a lot of effort into this post as well as the map, and i thank you for that. the map looks great, and it appears to have a unique look, good job, looks like it would go well with objective gamemodes. 4.5/5 good job
With those jumps for stealth and speed, I'm sure the play on this map would be interesting and fun. Tactics probably beat firepower on this map. An overhead screenshot would be nice, but oh well. This map looks excellent for FFA gametypes. Good job on this map, 4.5/5
Yessssssssssssss!!!!!!!!!! Finaly another tactical jump map, well crafted, great gameplay, This needs a feature-Idont say that for just every map!!!!!!
this looks like a very good map for team based games especially capture the flag and one bomb i could even see this map going into team objective for matchmaking very good job 4.5/5
This looks like a very good map the forging looks very nice and well thought out. The only thing that I see wrong with it is that it might cause camping by the jumps or people who don't know the jumps are going to wonder how people got into the base. I think this map should be featured. 9.8/10
The jumps in this map are PHENOMINAL!!!!!!!!!!!!!!! The map couldn't be smoother and This map has an amazing layout. I don't think it could be better. 5/5 + dl
I think this looks fabulous. Usually jumping in a map normally hurts it, but in this case you turned jumping into a tactical sort of way. Good layout too. I would not be too surprised if this got featured. I'll be sure to download and play on this. Great job again.
wow guys thanks for the feedback. it makes the hard work all the better. this one just sucked up 2 weeks of my life.
I really like what I see here. I love how you showed all the tactical jumps and what not. Those are always helpful. I like the mauler area with the window slits so people can sorta spy on that area. It also looks like you put a good bit of railing on this map, which is always a plus in the skybox. I am dl-ing and am looking forward to trying it out. Very nice.
on a side note. i am very interested in this map being featured. May be the highlight of my halo career. please tell me if you think it is worthy, or if i am aiming to high with this map. so far a couple of you agree with me. you can also send a friend request to my gamertag ii maky ii
Very good looking forging here. I also like those demo jump pics, very creative. The buildings look effective and the interiors are interesting.
Very well put together. This is one of the smoothest maps I've seen. The interlocking is done great and I really like the use of the blue and red lights in this one. The aesthetics on the map are nice, good job on that. It is a bit small, probably really good for smaller teams or FFA. Did you use a stacked canvas? I'd like to try and get a game or two on here. I'll send you a FR if you're interested.
map looks awesome!! should be featured but if you plan on trying to get it into MM, i know Shishka wont be impressed with the amount of "known" jumps that are required to make this map enjoyable it is an amazing map dont get me wrong and deserves a feature but Atlas maps need to be well "noobified" for a lack of a better term, maps that have secrets like caches and jumps won't make the cut 5/5 worth a DL and a feature
I got to play a few customs on this and it blew my mind of how good slayer plays here. So i just want to say this map is epic fun good job.
i cant believe this map is not doing very well. all of you who have downloaded it have fell in love with it. just give it a chance
I played this with transactionzero the other day in a few 1v1's, and love it' It played great. We made a few weapon tweaks, though we weren't able to try them out with 2v2, but we threw up two snipes that are low on the block angled quick jumps to the inside of the bases. Put a mauler in bottom mid, threw bubble on top of the bridge, and switched the brute shots over to the old mauler spawn. Adding in PR at bruteshot spawn. A regen in each base (just balanced the regen that was in one base, as the bubble was moved to the bridge). I found on the original version that the sniper could be very overpowering, and moving the center of the map often provided little cover. I really like your counter areas to the side though, but with the addition/move of the snipers, and the bubble, it really helped to lower the power of the sniper in the middle. All in all, the map flowed quite well, and I loved your use of quickjumps. There couple possibly be some spawn tweaks, but we hadn't noticed anything major in the 1v1. You've got a great map on your hands.
i like how you made the map so the people that practice on it like practice the jumps will obviously do bettter than the ones that dont very nice