__________________________________________________ BRIDGEO'S __________________________________________________ Version 1.2 Created by: Joe is Outside Recommended Gametype: Capture The Flag, Assault, Team Slayer Recommended number of players: 8-12 Download link:Bridgeo's Map description: Ameliored version of my map Bridgeon for a better gameplay. Team Slayer, CTF and Bomb are supported. 4-12 players About my map: Bridgeo's is a variant of Sandbox, same weapons, same equipment, same power up and same vehicles.This is an asymmetrical map. There is 2 bases and a huge bridge in the middle of the map. Eight to twelve players are recommended for my map but it can support players below or above my ideal player count. The standard gametypes that my map support are: Team Slayer, Capture The Flag and Assault. Bridgeo's is the version 1.2 of my map Bridgeon, I chose to call it Bridgeo' s because I did not want to call it Bridgeon v1.2. The changes that I made are: -Four new places to go up on the bridge (See screenshots) -Release both tunnels in ends of the bridge to let through the Warthogs -Change the position of needlers (Having them all so close with the Overshield can make it easy to be overpowered). -Block the cracks at easch side of the bridge where it is geomerged into the sand so the grenades and the objectives can't get stuck in these. Weapons Weapons on Map (Default) x6 x2 x2 x2 x8 x2 Vehicles on Map (Default) x2 x4 x2 Equipment on Map (Default) Bubble Shield x2 Power Drain x2 Regenerator x2 Gravity Lift x1 Power-ups on Map Overshield x1 *Respawn rates and spare clip amounts are the same as Sandbox* Screenshots: Overview of the map (Hey, that's me!). One of the two bases (red base). The geomerged bridge. One of the four ways to get on the bridge (At each side of the bridge). You can now go through all the tunnels with the warthog, you can see an other way to get on the bridge and I changed the position of the needlers so it can't be overpowered with the Overshield. The cracks at each side of the bridge are blocked so the objectives cannot get stuck in these. Behind one of the two bases (red base) and the flag. One of the two rockets launcher. Downloads: Bridgeo's First post: Bridgeon (Version 1)
This map looks really great. You interlocked and geomerged in several places so you definitely know what you are doing. The bridge, at the ends, are quite bumpy and I got stuck for a second or two while trying to run straight across the bridge. That obviously is a bad thing for gameplay. This map seems it will work and play well but I still need to play an actual game on it. I will get back to you after I play a game or two on it. Keep up the good work. p.s- I like your sig but I doubt those are all you. I say about 3 of them are. lol. EDIT: I really like the weapon/vehicle list. I've never seen that. Also, I rarely comment on maps. Only maps I feel are worth mentioning on imo.
This looks great. The design of the map is good and it all looks very well balanced. The merging on the map is great, anyways you got my download. And cool weapon and vehicle list by the way.
This looks pretty cool. Great geomerging in the sand at pic 5. The base looks fairly original too. BTW I looked and you aren't outside
This looks like not much has really changed from the original. I am a fan of the original but i will download this and delete the old one. Well done on this version but i think you should have changed more before posting it again because nothing has really changed but well done anyway.
Dude, submit this to Atlas, I can see this in Squad Battle, Big Team, or even TS. Amazing map, the arches are really cool...this might be a bad review, but I honestly can't see a damn thing wrong with this map. Great job, great geomerging and interlocking, just amazing.
Well, normally i wouldve been happy to see your map, but you have made a bridge in the exact shape and position of mine. :[ Dont worry though, yours is far more detailed and badass looking. I didnt have enough objects left to do all the detail work that yours has because my bases are so massive. Nice job though.
I like the new ways up to the bridge. That should make better gameplay. The map is great. I wish you would a pick of what you ment when you said a tunnel to the warthog
The bridge reminds of a great wall of China type thing. This seems very original and has some great geomerging at the ends of the bridge. Where are the rockets? Depending on where they are, 2 rocket launchers may be a little overpowering if 1 team can get both of them.
Oh hey look, its that Bridge i saw in Atlas. Agian i say the same thing. Are there issues with the vehicles? Im the kinda guy who likes 99% of maps to be vehicle accessable. Just wondering if its difficult for hogs to troll around.
nice geomerging, ill have to give this map a try but from what i can see fromt he picks i would give it a 4.5/5 (seeing as 5, in my eyes, is virtually imposible) but yea, it a really solid looking map.
I don't know but I post the last version of this map (Bridgeon) but now, you can go in the three tunnels with the hogs instead of only one tunnel.
Alright, I downloaded this when you first posted it, but I forgot about it till now, sorry. I can't find anybody online right now to do a custom, but there were a few things I noticed. I REALLY like your merged ramps to access the bridge from the middle of the map. Its done really well. I also like the bases. The best part about this map though, is the actual concept of it. It makes a good map (saying this even though I haven't played on it yet). The only concern I'd have is the one ramp going down into the center of the base. It not interlocked with the double block it connects to. When you try to walk down it, it makes you hop almost all the way down. Not a terrible problem, but I think you could fix that pretty easily. Anyways, I like the map alot.
When i test the map with you the rockets spawn so fast ! Better change that ! How you but The Weapon logo in front of the weapon ??? 4.5/5 Goog desing and good post !!!
This is one map that truly makes Sandbox seem BIG. The bridge is sweet, the level is balanced, it plays well with any gametype. But of course team games are the best, being that it's symmetric. Why must you make me seem so inferior?? And you had the item limit and budget to do all this? Good grief. 5/5
Now this is a cool map. I really like the bridge in the middle and your interlocking and geomerging looks great. How do you geomerge on sandbox? You seem like you know what your doing. Very nice post by the way. The map seems very even and built for awsome gameplay. well done!
Though I'm not DL'ing this, this really deserved to be in 7 on the 7th. Grats on that, btw. Anyways, just about all aspects of this map are great. Reminds me a tiny bit of that unfinished map, Gatehouse. The bridge which was the main focus in my game on it, is the best part, as the bases are not my taste, everyone else seemed to love them. Anyways, great map. Hope to see more from you. Gameplay- 9/10 Played very smoothly, though some parts were rough. Aesthetics- 9.5/10 The bridge and bases are very aesthetically pleasing. Playability- 10/10 So would've saved it if I had more space. Overall- 9.7/10 Really loved the map, was just about perfect.