Dooms Day

Discussion in 'Halo 3 Casual Maps' started by bigwodee, May 18, 2009.

  1. bigwodee

    bigwodee Ancient
    Senior Member

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    Dooms Day:

    • This map is made for infection.
    • 2-16 players
    • Has a base made for the humans "Underground".
    • Made by me
    Zombie traits:
    Speed-150
    Gravity-75
    Weapon-Sword
    Health-50

    Human traits:
    Speed-100
    Gravity-100
    Weapon-Usual
    Health-100



    Pictures:

    Zombie spawn
    [​IMG]
    [​IMG]
    [​IMG]

    Zombies hole they fall down
    http://i271.photobucket.com/albums/jj131/bigwodee/78714805-Full.jpg[/IMG
    [IMG]http://i271.photobucket.com/albums/jj131/bigwodee/78714998-Full.jpg

    Base
    [​IMG]

    Base entrance
    [​IMG]

    Big room
    [​IMG]
    [​IMG]

    Second room
    [​IMG]

    Room to the right of the entrance

    [​IMG]

    Sniper tower

    [​IMG]

    Roof of the base

    [​IMG]

    Sniper box on top of base

    [​IMG]

    Stairs leading to the roof

    [​IMG]

    Layout of the base

    [​IMG]





    Map:
    Bungie.net : Halo 3 File Details

    Game type:
    Bungie.net : Halo 3 File Details
     
    #1 bigwodee, May 18, 2009
    Last edited: May 18, 2009
  2. Canadians360

    Canadians360 Ancient
    Senior Member

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    Hmm you probably should have added the infection prefix to your post. Most people who like infection look for that glowing* green indicator. As for the map it looks fairly good. I see interlocking and it looks like you spent some time into working the layout. However I'm not a fan of zombie maps where the humans are so overpowered I see turrets and multiple snipers. They do have fusion coils buy them but the zombies cant blow them up unless they melee them. It looks fun for groups that like to mop the floors with dead zombie bodies but I prefer a challenge as a human. Overall good job on the map I wont hold weapon placement against it.

    *Prefix doesn't actually glow

    I fail to see how they would blow up unless a fellow human decided to betray them since zombies only have swords. And Jumping off of a turret or fusion coils would make an easy way out. You could also rip off a turret jump and throw it out then jump on the tripod left over to get out if all else fails. I'm not saying zombie maps with high power weapon counts are bad I just personally prefer less. Power weapon zombie maps give those who survive lots of kills as an incentive well to not die. That is preferred by some. However I enjoy fearing the impending zombies rather than mowing them down. Humans are powerful I'm not saying its bad i know some friends who like this style better.
     
    #2 Canadians360, May 18, 2009
    Last edited: May 18, 2009
  3. bigwodee

    bigwodee Ancient
    Senior Member

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    Well, the machine gun turrets in the boxes on top of the base are just to let the humans get into the boxes. Humans usually will not go into the boxes due to fear of exploding/stuck in there. And there are only 2 turrets inside, and they have limited movement to kill. So the humans are not overpowered. :)
     
  4. Nutekiller

    Nutekiller Ancient
    Senior Member

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    I cant belive I almost missed this map!!! i dl' ed it and played it like 10 times with my friends... keep up the good work, i looked on forge and most of your interlocking was done with perfect controler handleing...
     
  5. bigwodee

    bigwodee Ancient
    Senior Member

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    Thanks, and my maps are usually as straight and tidy as possible. I think I have OCD when it comes to making good maps.
     

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