Sandbox Void

Discussion in 'Halo 3 Competitive Maps' started by JAC Overlord, May 17, 2009.

  1. JAC Overlord

    JAC Overlord Ancient
    Senior Member

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    Void

    [​IMG]

    Description


    Void is an asymmetrical map, with two main rooms, and several tunnels branching off. The tunnels are crazy, and are all twisted. They were partly inspired by Distortion, but with a little twist. The map is set up in the Skybubble, so if escape is at all possible, which I have thoroughly tested, and it's not, then the escapees will fall to their deaths. There is plenty of cover, and no place holds an advantade over another. Each location has a way to control it, and a way to counter it. Team work is critical, when playing TS.

    Download.

    Preview Video: YouTube - Void Preview Video

    Gametypes Supported

    Slayer, CTF, Assault, Territories, KoTH, and all of the usual stuff.


    Weapons


    AR: 4; Normal spawn time.
    BR: 13; normal spawn time.
    Mauler: 2; Respawn time: 60 seconds. 1 spare clip each.
    Rockets: 1; Respawn time: 120 seconds. No spare clips.
    Needler: 1; Respawn time: 45. 1 spare clip
    Sentinel Beam: 1; Note: I have no idea where this actually is. It's not in the actual map.
    Frag Grenades: 3; normal respawn time.
    Plasma Grenades: 4; normal respawn times.

    Screenshots

    Note: I took my pics without any FX filters. Gloomy is on, and I will provide 2 pica with it one. Sorry, I forgot to take pics from testing to show action shots. I could just throw some grenades at guests, but that would be cheap. I'll take some action shots later.

    [​IMG]
    Looking out from Lower Base.
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    Lower Base, and Low Tunnel.
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    Plaza 1
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    Lower Base entrance.
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    Plaza 2.
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    Red Base. [Note: Red Base consists of multiple tunnels. Not much more I can show]
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    Back Tunnels exit [To Plaza 1]
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    Plaza Y.
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    Overview.
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    Plaza 1, with effects.
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    Plaza 2, to Plaza 1.

    Testers:
    ColonelForbin27
    JineteDeViento
    Hot Wet Funk
    CORRUP7ED
    gamertag78789
    pieguy007
    SniperReturns
    spartan 0m3g4
    K9flameking

    Special Thanks to:
    Buddha Crane (however you spell that!) for creating Distortion, giving me the idea for the tunnels.
    SniperReturns for the constant advice.
    Everyone from Zombie League Gaming, and the Spartan Special ops.

    Map.
     
    #1 JAC Overlord, May 17, 2009
    Last edited: May 18, 2009
  2. SRC48

    SRC48 Ancient
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    Great job! First off, I like the idea of the twisty-turny tunnels, it will definitely make game play more interesting. I think this map would be a great territories, king of the hill, or oddball map. My only criticism is some of the walls and other scenery items seem a little un-straight(not the tunnels, the outer walls and stuff. If you could fix that it'd be a 5.... 4.5/5
     
  3. ShortKidPena

    ShortKidPena Ancient
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    I love how the tunnels are all crooked and create a more unique playing experience. Also the outer wall is pretty cool too. I really like the center room because of the light and just the overall look of it is pretty legit.

    Overall a 4.5/5
     
  4. JAC Overlord

    JAC Overlord Ancient
    Senior Member

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    Thanks. I will work on a few walls for the next version.

    I am glad that you like this map. It's my first big one, and my first to post here.
     

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