Sandbox Rocky Fever

Discussion in 'Halo 3 Competitive Maps' started by Killor118, May 17, 2009.

  1. Killor118

    Killor118 Ancient
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    [​IMG]
    Rocky Fever V2
    Created by Killor117 (no way....)


    Welcome to the Rocky Fever, 4-10 Players

    Preview: YouTube - Halo 3 - Killor117 - Rocky Fever
    Base: Sandbox-Crypt.


    Supported Gametypes:

    • Assault
      Capture the Flag
      King of the Hill
      Oddball
      Slayer
      Territories
      Custom Gametype(s)
    Description:

    Well the idea originally became for me to remake Grand Arena. One of my old maps

    Turns out its more added on. So with my Forge Knowledge and skills. I fired up Forge and a way i go.

    Yellow Text for my V2.
    _______________________________________________________________________________

    Now to the Map Info.

    When you spawn your going to face a Column, Large. Thats for cover and prevent any quick "Gain the leads" at the start the game. Let me say now, This is a small map. So i made 1 custom gametype for Slayer. They are optional to download and use. But the Builtin ones Bungie has made work fine too.
    Geometry wise i think you wont have to be saying "Theres not enough cover" or "Too much cover, Its like a Jungle in here". Weapon spawns are balanced and the spawn points are balanced.

    Map Info for V2.

    I took out as many grenades. There is only now 6 frag and 4 plasma (compared to the 17-11). I took out the Radio Antennas and put in Obelisks. I Interlocked the blue and red lights together to make it a purpleish/white light. Also adding additional detail around the map.

    Human Tech

    Battle Rifle: (ALL) 16
    Sniper Rifle: 1 (120 Second Respawn)
    SMG: 4
    Spiker: 4
    Rocket Launcher: 1 (180 Second Respawn)
    Plasma Pistol: 1 (Plasma pistol > Magnum)
    ___________________________________________
    Now for Grenades.

    Frag Granades: 17
    Plasma Grenades: 11
    Equipment: Power Drain, Regenerator, Overshields (180 Second Respawn)


    Forging 101:

    [ YES ] __Floating Objects
    [ ___ ] __Instant Respawn
    [ YES ] __Immovable Objects
    [ YES ] __Timed Map Events
    [ YES ] __Effective Spawn Placement
    [ ___ ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ ___ ] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch


    Overview
    [​IMG]

    A Closer Look
    [​IMG]

    Top
    [​IMG]

    Bottom
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    Download Rocky Fever (V2)
    Download Rocky Slayer
     
    #1 Killor118, May 17, 2009
    Last edited: May 18, 2009
  2. Runic Aries

    Runic Aries Ancient
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    you have ALOT of grenades on this map, i would remove most of the frags because players start with 2 anyways and having to many grenades on a map encourages spamming, also you should try interlocking the blue and red light together for better aesthetics. Im not sure what to say about the radio towers, because they can go flying away with a single well placed grenade and interfere with gameplay. Also, would it be alright if I were to request some action spots? for the moment, 3/5
     
    #2 Runic Aries, May 17, 2009
    Last edited: May 17, 2009
  3. Killor118

    Killor118 Ancient
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    Yea theres alot. Ill look into that for V2.

    I knew somebody would say something about my pretty lights. But its better 1 Whole then 2.

    I didnt get to play people yet. Thats why there are no action shots.

    Radio Towers are fine. If they move into the pit they can be like a bridge or something

    Thanks for Comment though
     
    #3 Killor118, May 17, 2009
    Last edited: May 17, 2009
  4. Shlbamobinladen

    Shlbamobinladen Ancient
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    Grenades are probably one of the most impotant things to gameplay to a map. i see you havwe over twenty. Let a lone people having grenades and dying spreading them out is bad enogh but more than say 4 of each is a little high. it reflects in gameplay too so fix that and your golden.
     
  5. Killor118

    Killor118 Ancient
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    I agree with the grenades but when i tested it didnt seem like a big factor. I did take out a bit of plasma since the Stuck range was high.

    Action Shots Added!
     
  6. Caucasion Tift

    Caucasion Tift Ancient
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    I like the sword spawn area and in my opinion i always thought that movable objects can have an positive twist on gameplay, when used in the right way (such as you did). Looks like a good warmup map for maybe a party of 2-4
    i'll say 4/5
    only thing is way too many grenades and OS right under sword might be slightly unbalanced if someone were to grab both. but who knows...
     
    #6 Caucasion Tift, May 17, 2009
    Last edited: May 17, 2009
  7. Killor118

    Killor118 Ancient
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    Oh um the sword is actually the rocket launcher. But when i took the pictures before release there was a sword. Rockets are a bit more lighter on the map.
     
  8. Killor118

    Killor118 Ancient
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    Sorry for Double post but i just posted V2 and i took in comments. Please do. Comment some more. :)
     
  9. stickmanmeyhem

    stickmanmeyhem Ancient
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    Well, look who it is! Nice to see you around again Killor! Okay, now to the map...
    First:
    It looks like a few things could be placed better... The layout overall is REALLY similar to the old grand arena, but a lot better!
    Second:
    The weapons placement look like they promote good flow and that useful bit of power you'll need sometimes. (Good that you decreased the amount of nades)
    Third:
    It looks like its supposed to be symmetrical... But the blue side doesn't have any barricades... Unless they're spawn after start or something...

    Overall, nice map! It looks like a great kind of map to have small teams vs each other in. Looks Nice!
    -stickmanmeyhem
     
  10. Killor118

    Killor118 Ancient
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    Yeah the blue side didnt have barricades. Anyways its updated a bit better for the barricades. When you download it, there will be barricades on both sides.
     

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