Sandbox Skydive

Discussion in 'Halo 3 Mini Game Maps' started by Monolith, May 14, 2009.

  1. CavemanToaster

    CavemanToaster Ancient
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    There are a couple things that I see wrong with this. (Yes, I tested it)

    1. You fall at different rates while falling. Like if you dropped through the sender node to the receiver node, you slow down significantly, and your speed fluctuates up and down while you are falling. I don't know why it does that. It's pretty weird. It is probably because you put the receiver nodes facing up so you hit the wall. I think you should have put them face down. It makes it very unsmooth. If you did, then everyone would fall at one rate and then whomever gets the custom powerup falls faster.

    2. The sender nodes at the bottom are to far apart. I have often landed in between them, then gotten zapped by Zeus' lasers of death. Put them closer so that you can't miss them.

    And then, friendly suggestion? I think that instead of making the bottom rectangle shaped, you should make it more square, and make it more like a funnel. I already see that it kind of it, but I just think you should make it bigger.

    Lastly, as someone already said, maybe you should put powerups floating in the air. It would make gameplay a lot more interesting. Maybe even a few floating hammers so you can hit enemies away out of bounds so they land and get zapped. That would be entertaining. =)
     
    #21 CavemanToaster, May 17, 2009
    Last edited: May 17, 2009
  2. dennis1895

    dennis1895 Ancient
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    i like the idea something new hopefully it will have a good gameplay
     
  3. CostlyBus

    CostlyBus Ancient
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    Just a quick thought on adding hammers, if for example i grab a hammer and knock my mate flying he could (a small chance) land in the normal playing area of the map from which he would have to trek all the way to the edge to then die and start again. Personnaly i like it as is weapon wise and it is a very well thought out map.

    Had a go on this with 6 people while we were waiting for another and was very enjoyable some guy got a triple kill by bouncing down the chain of people.

    5/5 Great way to spend 10mins
     
  4. A Badger Ferret

    A Badger Ferret Ancient
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    Very great Idea and I love how you used weight to your advantage! Great Idea and I hope that the gameplay is as good as the Idea. You should make other links for the gametype then sword like sniper i'm not sure if that would be fun but you could also do shotgunor many other thing It is your choice man anyhow this is a great map and idea!
     
  5. Monolith

    Monolith Ancient
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  6. mastersync23

    mastersync23 Ancient
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    Have you used a teleporter before? It resets your view to wherever the flashing arrow on the teleporter is facing.

    And Erico, the map looks awesome, both aesthetically and gameplay wise. It reminds me of Slip n' Slide, the map on Narrows. A very original idea, very well executed. Great job, man. I love the look of this map.

    8/10.
     
  7. theICEMAN 299

    theICEMAN 299 Ancient
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    do you think it would be possible to make like a funnel with walls too steep to stand on that forces the players down into the basement level before sending them back up? i havent seen the map because my xbox is broken but it sounds really fun
     
  8. Monolith

    Monolith Ancient
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    Yes, I calculated the number of objects you'd need and everything and you could definitely do that. You could also make this where my map is, it's just that there'd be no point, seeing as there's a guardian laser that will kill you if you stand for even 1/10 a second.

    But yeah, you could try it... I just don't recommend it at all.



    v2 news: Well, I haven't even started... lol.. Finals are coming up and I just posted a competitive map today... it's just been complicated lately.. But in time it will come, just play this in the meantime.
     

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