Mythic DLC THE HIVE v1

Discussion in 'Halo 3 Competitive Maps' started by Next Wednesday, May 13, 2009.

  1. Next Wednesday

    Next Wednesday Ancient
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    "Apparently we're looking for a bug nobody's ever seen before...Some kind of smart bug." -Lt. John Rico, Starship Troopers

    Next Wednesday presents:

    THE HIVE
    Map Description:
    This map has over 15 hours of forging. It employs both the main level and the crypt of sandbox. Everything in the crypt was floated/interlocked as best I could. It currently only supports slayer gametypes, but expect a v1.1 with support for CTF and Assault variants soon.
    The theme of the map is a giant anthill with two bases on either side of it. Two mancannon/teleporters lead out of the hive and back up to the surface.

    Weapons/Equipment:
    Sniper X1
    Rockets X1
    Sword X1
    Mauler X1
    Brute Shot X2
    Needler X2
    BR X16
    SMG X8
    Plasma Rifle X8
    Spiker X2
    Bubble Shield X2
    Assorted grenades (including 4 firebombs)
    Warthog X2
    Mongoose X2

    Without further ado, here are some pictures.

    Surface Overview:
    [​IMG]
    Surface View from sniper tower side
    [​IMG]
    Surface View from Rocket side
    [​IMG]
    View of anthill from above:
    [​IMG]
    View 1 of the interior structure
    [​IMG]
    View 2 of the interior structure
    [​IMG]
    View 3 of the interior structure
    [​IMG]
    Example 1 of what the tunnels look like from the inside
    [​IMG]
    Example 2 of what the tunnels look like from the inside
    [​IMG]
    Close Quarters in the Hive
    [​IMG]
    Rocket attack on a warthog
    [​IMG]
    Fire in the Hole!
    [​IMG]
    Mauler around the corner
    [​IMG]

    Enjoy THE HIVE, and let me know what you think!
    Also, if anybody knows a good way to get custom games going on Live, please post a reply to let me know, I want to test this map desperately.

     
    #1 Next Wednesday, May 13, 2009
    Last edited: May 13, 2009
  2. Benji

    Benji Ancient
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    i love the tunnel section in the crypt
    but do you walk up some of the steeper sections of it or is there mancannons/graftlifts there?
    also the main level is really wide open
    if you have any money left you should make some more cover
    also ill help you test it if you need it
    just send me a request when im on
    my gamertag is the same as my fh name
     
  3. Next Wednesday

    Next Wednesday Ancient
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    yes, you can walk up the steep sections of the crypt, and yes there is money left over, I may add more cover later
     
  4. InherentFlame

    InherentFlame Ancient
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    more cover is defiantely needed because i dont think that many people would make it into the tunnel section before being killed on the outside bits.
    i really like the tunnel bit and is it only one way out?

    i dont think i will download this version but if you take these comments into consideration i will download v1.1 to test it.

    oh i forgot my rating: 3.5/5
     
  5. Next Wednesday

    Next Wednesday Ancient
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    2 ways out
    when i get ctf up and running, the flags will be down in the queen chamber, so you'll have to fight your way down to the bottom, same with assault
     
  6. InherentFlame

    InherentFlame Ancient
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    yup ok then i guess it better if there is 2 ways out.

    and i like the idea that you are using for assault and CTF.

    But i still think as a slayer map it may not work with the tunnels. But i may change my decision on that when i test v1.1 with people :)
     
  7. Next Wednesday

    Next Wednesday Ancient
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    hey, it seems there are like 10 people checking out this thread right now, so if anyone wants to get a game going on the hive, friend me, my GT is Next Wednesday.
     
  8. cluckinho

    cluckinho Well Known
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    Whoa this is cool. I love the hive concept and the tunnels in the crypt. Interlocking on the hive looks even, as well as the crypt good job
     
  9. Prodigious 7k

    Prodigious 7k Ancient
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    Guys, hang on before you praise up the tunnels and their originality. This has been done before. look at this map, it was posted a few days ago: Distorted Sand.[​IMG]

     
    #9 Prodigious 7k, May 13, 2009
    Last edited: May 13, 2009
  10. Next Wednesday

    Next Wednesday Ancient
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    oh, wow, never seen that before, mine's better though ;)
     
  11. Prodigious 7k

    Prodigious 7k Ancient
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    you cant just say that. you need to stick up for yourself and tell us WHY yours is better and different, otherwise people will accuse you of copying
     
  12. Next Wednesday

    Next Wednesday Ancient
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    Here's why mine's better:
    1. It utilizes both the surface and the tunnels.
    2. It's built for slayer, ctf, and assault, not just infection. (at least it will be when I get to organizing the ctf and assault variants)
    3. You can get out of the tunnels (in a really cool way, may i add)
    4. You can't escape from the tunnels into the rest of the crypt.

    Also, I know I didn't copy off of anyone, so if people accuse me of it, it won't bother me anyways.

    By the way, prodigious, it isn't productive to make comments like, (loose quote) "before anyone gives this guy a compliment for putting so much time and effort into a map, it's been done before, so there."

    The spirit of your post was negative, lets try to keep it positive
     
    #12 Next Wednesday, May 13, 2009
    Last edited: May 13, 2009
  13. Drummerguy360

    Drummerguy360 Ancient
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    Hey this looks like a great idea. Can you tell us how to get out of the hole thing? I actually like the idea of "the Hive" thing. I think it's going to be a much better assault map than a slayer map, so we'll see on that part. I do agree with the others about adding more cover though, especially for slayer.
     
  14. Mischgasm

    Mischgasm Ancient
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    I played this map with you Wednesday, and all I can suggest right now is to limit the gernades to two different types, It might also look nicer if you could fix the interlocked tube peice that juts out into the tube. Also, Instead of just laying out some scenery, a building or two would be nice.
     
  15. CookieMan

    CookieMan Ancient
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    I guess the tunnel idea might not be original, but I give uber-kudos to you for the tunnels. I would say the main floor needs cover, though.
     
  16. Next Wednesday

    Next Wednesday Ancient
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    So, the ways back up to the surface involve taking one of two mancannons inside the tunnels, they propel you upwards and through a teleporter that then mancannons you out of one of those two tubes on the hillsides that you can see in the first picture. Both the mancannons shoot you back to
    the vicinity of the anthill pile. I'll add some more cover to the surface when I make the assault/ctf variants.

    My plan for CTF involves placing both flags down in what I call the queen chamber, which is the room where the sword spawns.

    Also, I just remembered that there is a way out of the tunnels and into the rest of the crypt, but it's tough to do. I'll put some kill balls in so the escape doesn't work.

    I'll also limit the grenades to just plasma and frag, I thought the firebombs would add to the ambiance of extermination, but they're really just fluff.
     
    #16 Next Wednesday, May 13, 2009
    Last edited: May 13, 2009
  17. s3anz2

    s3anz2 Ancient
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    looks awesome dude, i love how you used more than one part of the map. This is one of the first maps i've seen that on. What exactly do those little squares do? I think they have mancannons in them.
     
  18. Mischgasm

    Mischgasm Ancient
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    Not that anyone is going to read this, but please don't comment on a map out of the pictures. How much do you think your learning from the pictures about the actual map? It annoys the crap out of me. Start being helpful and post something he hasn't heard already. Also he didn't copy, and if he did, who cares? If it improves the map then it should be part of it. Using someone else's ideas as your own to improve your map is a good idea.
     
    #18 Mischgasm, May 13, 2009
    Last edited: May 13, 2009

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