Sandbox Harbinger V2

Discussion in 'Halo 3 Aesthetic Maps' started by shermanator, May 9, 2009.

  1. shermanator

    shermanator Ancient
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    Harbinger V2
    Created by shermanator

    Supported Gametypes:
    One-Bomb Assault (Atk & Def Gametype)

    Map Description
    This is my first and favorite Sandbox map I've made. Long story short, Harbinger V2 consists of the defenders defending a large UNSC frigate from the attackers who are trying to use hornets to land the bomb carrier on the frigate. The goal for the attackers is to plant the bomb in the hangar and sabatage the frigate.



    View from afar:
    [​IMG]

    Inside the hangar where the defenders spawn:
    [​IMG]

    Outside the hangar. Defenders can either go down to grab the splazer, straight to the bridge (beam rifle spawn) or up to the outside of the ship.
    [​IMG]

    Outside where most of the action goes down.
    [​IMG]

    Attackers spawn. All the weapons are in the crypt, giving them the choice of a powerful or a quick assault.
    [​IMG]

    Left and right teleporters lead to hornets, middle leads to mancannon, crypt leads to weapons
    [​IMG]

    In the crypt there are 3 teleporters just like above leading to the same places
    [​IMG]

    Hornets spawn, east side. There are two hornets on each side, one passenger and one with missiles
    [​IMG]

    Mancannon for one-man attacks to supress the defense
    [​IMG]



    Sorry I couldn't get more action shots, my Xbox Live has been acting up. However, if you are interested in seeing it in action, there are many clips of Harbinger V2 in this video: http://www.youtube.com/watch?v=fY7-via4xpg&feature=channel (skip to 2:10 or 7:04)

    Download Harbinger V2
    Download Atk & Def (gametype is important)
     
    #1 shermanator, May 9, 2009
    Last edited: May 9, 2009
  2. redeyesmaster

    redeyesmaster Ancient
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    wow really creative! i like the base and all but what if the teams are big? then you only have a few hornets. i think it would be awsome if you where to add a few banshies by the way i dont really under stand the point of the game you should add a link to a preferd gametype set up. this is a really nice maps hope to see a v3

    Edit: you should also put some turrents on the inside of the top half of the front of the frigget (where you cant get shot but you could still shoot out of it.) that way your aim is kinda bad but youre kill count could go way up.
     
    #2 redeyesmaster, May 9, 2009
    Last edited: May 9, 2009
  3. FailSayan

    FailSayan Ancient
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    the aesthetics are well done but shouldnt this be under casual... since its more for infection than "oooooo.... aaahhhhh..."
     
  4. shermanator

    shermanator Ancient
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    I was thinking about putting it in there, it was kind of a heads or tails decision to put it here. This version was actually made only to support the one-bomb gametype posted with it. V3 will have banshees and will also work with One-Flag.

    I'm also re-arranging parts of the ship and the map to make it better for infection, gameplay-wise and aesthetically. It's going to be called Zombinger.
     
  5. ODST Leon

    ODST Leon Ancient
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    Yes, i like this map a lot, but there is 1 flaw. it is only for a small 4v4 or 5v5 or 6v6 slayer game i would say, what if you have 8v8? you should of made the ship a lil bigger or added more rooms in it, and put some more air craft and maybe some sniper towers so the attackers could cover the hornet, just my opinion

    so...i guess.... 4/5
     
  6. shermanator

    shermanator Ancient
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    Actually it was built for 8v8 and first tested out with 8v8 and worked very well. If you want to see some gameplay clips of 8v8, look at these videos:
    [media]http://www.youtube.com/watch?v=BsyK62gBheg&feature=channel_page[/media] (1:11-2:09)
    [media]http://www.youtube.com/watch?v=Klug_TBKx_k&feature=related[/media] (0:20-2:45)

    V3 is just about done, I'm going to hopefully play test it tomorrow. The changes are that 1) Addition of two banshees next to the mancannon 2) Now supports One-Flag CTF 3) The teleporters are now two-way.
     

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