Sandbox Premium v3

Discussion in 'Halo 3 Competitive Maps' started by sSeiZur3, May 12, 2009.

  1. sSeiZur3

    sSeiZur3 Ancient
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    [SIZE=+2]PreMiuM v3[/SIZE]​





    [SIZE=+2]PreMiuM v3.1[/SIZE]

    Bungie.net : Halo 3 File Details

    FINALLY DONE: sSeiZur3's masterpiece playable 4v4 CTF and TS

    PreMiuM is a mostly two-way, partly four-way symmetrical map, with a blue and red side, each side with two slightly differing bases. The bases spiral smoothly down in a four-way symmetrical fashion, into the slightly lower middle section. From there one can jump up to one of the two the top-mid towers or drop to the lower-mid portion. In general the middle section looks simple and open from above, but the unique drop-under bridge formations and variable ground cover mean maneuvering around the ground results in good stealth but poor sight lines. To achieve map control , one team must use a high-ground set up that spans the map, as chasing on the ground is difficult without teamwork. High up there are integrated positions that offer high ground advantage, but I will leave them for the players to discover. The map plays TS and CTF; and literally everyone, friends, pros, AND randoms, LOVED it. The flag spawn can be found in one of the bases on each side, buried as far away from the enemy flag as possible, but closer than usual to the enemy border, making the flag tantalizingly close but the capture effort amounts to more than you bargained for...​



    Screenshots:

    TOP


    [​IMG]


    OVER RED

    [​IMG]


    OVER BLUE

    [​IMG]
    LAST UPDATE: The problematic forges that would simply continue to negate themselves have been fixed, and the blatantly unsmoothed walkway on blue flag side and red carbine side have been fixed. Overall, the map is so smooth! Don't forget to slide jump around, you might find a coupla cool routes
    ENJOY!​

    **edit MORE SCREENSHOTS!:


    BLUE CARBINE

    [​IMG]


    BLUE JUMPUP

    [​IMG]


    BOTTOM RED FLAG

    [​IMG]


    NADE TRAPPIN DOWN LOW

    [​IMG]


    RED FLAG

    [​IMG]


    UNDER BRIDGE

    [​IMG]




    VIEW FROM RED WALKWAY



    [​IMG]

    ASK AND YOU SHALL RECEIVE!

    Screenshots:
    Bungie.net : Halo 3 Screenshots
    Walkthrough Vid:
    Bungie.net : Halo 3 File Details
     
    #1 sSeiZur3, May 12, 2009
    Last edited: May 15, 2009
  2. Runic Aries

    Runic Aries Ancient
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    This looks really good, the centerpiece looks amazing, but do you have a weapon list by chance? I couldn't see one when looking at your post.
     
  3. RunTime83

    RunTime83 Ancient
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    Looks pretty good, but your download link isn't working.
     
  4. TFx KiLl3r

    TFx KiLl3r Ancient
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    As the others said it looks smashing but is it possible that you could put in some ground pictures because I would like to see weapons and how the gameplay might work
     
  5. sSeiZur3

    sSeiZur3 Ancient
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    sORRY

    Sorry about the download link, copy/paste error... I added some more screenshots, check out the walkthrough vid available in my fileshare; the link is at the bottom of the first post.

    This is the first of a few maps I will be releasing shortly, so start drooling! After you see this one, you will know I have a few tricks up my sleeves
     
  6. sSeiZur3

    sSeiZur3 Ancient
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    More...

    Off the top of my head the weapons list is as follows:

    6 Carbines
    8 BR's
    4 Plasma nades
    4 frags
    1 mauler

    NO powerups
    NO power weapons
     
  7. MavRen Ra

    MavRen Ra Ancient
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    So it is supposed to be an MLG map? At least your weapons lead to that conclusion.

    Just one question: are there respawn points on this map?
    From your Forge screenshots I can't see some, just four starting points on each side (which is unnecessary: if you place one starting point and 3 respawn points around that, a team of four will spawn on those four spots). If there is no respawn points covering your map area than I think it plays like Grifball and spawn-killing is unavoidable ..
     
  8. sSeiZur3

    sSeiZur3 Ancient
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    haha of course there is spawn points actually the spawn system is amazing it took me a long time to get both slayer and CTF playable... some of the screenshots are in an MLG flag game just to show the flag position and to get a coupla "action" shots... and yes I guess it would be an MLG map but any gametype with a BR start would be fun
     
  9. Gerberbaby

    Gerberbaby Ancient
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    this map plays so well i have been running a lot of MLG ons flag and slayer and even just ffas on this map. the flag locations were a very nice touch. finally someone broke away from the usual cookie cutter MLG maps
     
  10. CookieMan

    CookieMan Ancient
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    Looks like the Red flag has a camping spot right next to it... oops. Also, don't take pics in Forge mode. 4/5
     
  11. sSeiZur3

    sSeiZur3 Ancient
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    **update**

    [SIZE=+2]PreMiuM v3.1[/SIZE]
    Bungie.net : Halo 3 File Details
    Partially updated, minus the mauler problem lol, with slight weapon location changes based on the feedback Ive gotten.

    Weapons are as follows:
    10 BR's @ 10 sec
    8 Carbines @ 20 sec
    1 Mauler @ 60 sec (not drop spawn)
    4 Plasmas, two at either jump-up
    4 Frags, two at each flag base
     
  12. sSeiZur3

    sSeiZur3 Ancient
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    More screenshots...

    in forge, showing spawns and some diff angles...

    toMIDred
    [​IMG]
    Bird'sEye Blue
    [​IMG]
    Bird'sEye MidBlue
    [​IMG]
    toREDflaggish
    [​IMG]
    inBLUEcar
    [​IMG]
    red2red
    [​IMG]
     
  13. sSeiZur3

    sSeiZur3 Ancient
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    new gameplay vid in my 5tomp fileshare
     

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