Sandbox Hesitation

Discussion in 'Halo 3 Competitive Maps' started by luckeas, May 12, 2009.

  1. luckeas

    luckeas Ancient
    Senior Member

    Messages:
    46
    Likes Received:
    0
    Map Title: Hesitation V2

    Map Description: Out from ruins once possessed, fallen city, living death. Designed by Blackprinze. 4-10 players.

    Pictures

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    About Your Map
    1. Write a brief, one paragraph "elevator pitch" for the map. Include primary features of the map, weapon load-out, whatever you think will "sell" the map.


    Nothing I could say could "sell" this map better than actually playing on it. This map caters to AR starts, and in a sense is a very simple map. This map was made for CTF and Assault, with everything else taking a back seat.

    Weapon Spawn
    BR-4x (two at each bases) 45 second spawn
    BR-1x (one in middle) 90 second spawn
    Carbine-2x (one at each base) 45 second spawn
    Rocket-1x 180 second spawn
    Mauler-2x 90 second spawn
    Needler-1x 120 second spawn
    Spiker- 2x 30 second spawn
    SMG-2x 30 second spawn
    Plasma Rifle-4x 10 second spawn
    Plasma Pistol-2x 30 second spawn

    Equipment Spawn
    Frag Grenades-4x 10 second spawn
    Frag Grenades- 2x (ones in middle) 45 second spawn
    Plasma Grenades-4x 30 second spawn
    Plasma Grenades-4x (two behind each base) 60 second spawn
    Bubble Shield-2x 120 second spawn
    Power Drain-2x 120 second spawn
    Regenerator-1x 120 second spawn
    Gravity-Lift-1x 120 second spawn
    OS-1x 180 second spawn

    2. Is your map symmetrical or asymmetrical? Symmetrical

    3. How many players best suit your map? Can it support players below or above your ideal player count? 4-10

    4. Does your map have vehicles? What purpose do the vehicles serve? Can it sustain vehicles? No, but a mongoose is still in consideration, there would be one at each base for quick escapes and for quickly getting to the middle.

    5. Does your map have teleporters? What purpose do the teleporters serve? No

    6. What standard gametypes (Slayer, CTF, Oddball, King, Assault, VIP, Juggernaut, Territories, Infection) are supported by your map? Which work best? Which gametypes are not supported, or do not work best?

    CTF and Assault are the primary game-types meant for Hesitation. Slayer and Oddball are also set up and work okay on Hesitation.

    King, VIP, Juggernaut, and Territories is not set up nor meant for this map.

    7. What non-standard gametypes (Swords, SWAT, Rocket Race, gametypes you have made specifically for your map) might you recommend for your map variant? Provide links if possible/applicable.

    None

    Playtest
    Provide links to three films (NOT film clips) in which games are played through to completion on your map. Use the following guidelines when testing your map:


    Neutral Bomb 4v4 (really good representation of Hesitation)
    Multi-Flag 4v4
    One Bomb 4v4
    Team Doubles Multi-Flag 2v2

    Hesitation V2 Films **edited May 7th

    Multi-Flag V2
    Neutral Bomb V2


    Link to Map in Your File Share: Hesitation V2
     
  2. Nosirrom Mij

    Nosirrom Mij Ancient
    Senior Member

    Messages:
    109
    Likes Received:
    0
    Awesome. I'm so glad you posted this. I have played it many times and it keeps getting better. I liked MultiFlag, but Neutral Bomb really shines on this map. I have played a lot of Atlas submissions and this map is in my top 3 favorites. I really hope this map is accepted. Awesome job man, seriously, awesome.
     
  3. luckeas

    luckeas Ancient
    Senior Member

    Messages:
    46
    Likes Received:
    0
    Hey thanks a lot, means a lot that you like it so much, because I like it a lot too. Neutral Bomb plays so well on this map, and with the latest update made to this map I'm itching to test it out.
     
  4. luckeas

    luckeas Ancient
    Senior Member

    Messages:
    46
    Likes Received:
    0
    I'm not quite sure I understand you, you say there is no room for improvement, yet you also say I should make a Hesitation V3? If this map couldn't get any better what would be the point in making a third version?

    There is always room for improvement, whether it be Valhalla or The Pit.
     
  5. Nosirrom Mij

    Nosirrom Mij Ancient
    Senior Member

    Messages:
    109
    Likes Received:
    0
    Wow, I can't believe this map has received so few responses. You wont find too many maps that are as thoroughly tested as this map. From my experience, I'd say it's more than ready for matchmaking. Seriously, download this map people, you won't regret it.
     
  6. Altair4PM

    Altair4PM Ancient
    Senior Member

    Messages:
    159
    Likes Received:
    0
    I really like the style of this map, it's very unique. I remember the layout and attribute it to the name of the map, which I rarely am able to do, it shows it leaves an impression.
    However, I have three problems. Firstly, I think you should add a path between the top and bottom walkway in between both bases. I haven't actually played on this map yet, but it looks like taking those routes could get repetitive.
    Secondly, the overshield and rockets are close together. I actually couldn't think of how to move them apart, so might I suggest replacing the overshield for a mauler and bubble shield? It just appears that a player will grab the rockets and overshield and hence be overpowered. You can't use rockets in a bubble shield.
    Finally, and I'm sorry to say this, you need more interlocking at the bases. Walking around on them is incredibly bumpy. You have shown that you can interlock well, so please do so here.
    Other than that, good job, 3.5/5
     
  7. luckeas

    luckeas Ancient
    Senior Member

    Messages:
    46
    Likes Received:
    0

    Thanks for pointing out some flaws by the bases, that one totally slipped my mind. About the Overshield and Rocket, I'll see what I can do, from about 10 or so playtest and tweaking of this map it has NEVER been an issue, but I'll see if there is a way to work it better.

    I will also see what I can do about that Path between paths too, thanks for your feedback.
     
  8. R0FLninja

    R0FLninja Ancient
    Senior Member

    Messages:
    1,269
    Likes Received:
    0
    This looks good, you could add a banshee spawn in the middle and possibly put in a spartan lazer, the pathways look cool, and it has a cool layout, although im mostly only seeing one side of the map. a overview would be awesome.

    for now 4.5/5, good forging
     
  9. RunTime83

    RunTime83 Ancient
    Senior Member

    Messages:
    157
    Likes Received:
    0
    Dude, I have probably played this a half-dozen times and I didn't even realize this was your map. Boy, don't I feel dumb....

    But yes, this is a really good map. Great for objective games. Everything always seemed very well balanced. Good spawn locations. I recommend this one to anyone who is trying to find a great map for some multi-flag.
     
  10. Altair4PM

    Altair4PM Ancient
    Senior Member

    Messages:
    159
    Likes Received:
    0
    Please don't move the OS and Rockets if they worked fine in playtests, that was just my opinion from a forge-through. If they work, keep 'em.
     

Share This Page